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REPSAT
2015
video
Repsat uses the latest 3D printing technology and it´s conversion from digital files to printed format. Through this conversion we obtain three dimensional models in low relief called litophanies. This litophanies when are retroiluminated works as a
After Tomorrow
2017
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2018
If we consider the Revelation to John as a veritable scenario of the Apocalypse its realization (the reality always differs from the scenario) can look in the following way. There is a world where one part of the survived passed into a new form of
Delicate Balance
1995
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1995
Delicate Balance is an interactive robotic work designed to allow a fish to determine the direction that it moves along a wire, so it can explore it's environment beyond the limits of the tank. Bettas have excellent sight giving them the
Tele-Twister
2003
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2003
Have fun while learning about gravity, anatomy, ergonomics, and social dynamics! The party game Twister, introduced in 1966, was the first board game played with human bodies. This version, "Tele-Twister" is a game designed for the
Neuro Kid MIC
1995
“MIC was a male baby with a distinct personality who responded more clearly to a variety of emotions, using voice patterns to make interpretations of emotions. For example, joy (happiness, satisfaction, enjoyment, comfort, smile) was extrapolated
Balance-Unbalance 2017: A Sense of Place / COMESTIBLE: Seven-Day Meal Plan
2017
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2017
The daily meal is a powerful human institution and the family dinner table a site where food and home meld into an ‘intimate place’ of nurture. But, in times when climate change jeopardizes food security the question of ‘what will we eat in the
Spatial Sounds (100db at 100km/h)
2000
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2000
Spatial Sounds (100dB at 100km/h) is an interactive audio installation by Marnix de Nijs and Edwin van der Heide. In this engine-powered work, a speaker is mounted onto a rotating arm that is several meters long. Like a watchdog, the machine scans
Cracks to Oases
2018
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2018
The book describes my personal observations during the workshop Ingrutatti Palermo as part of ‹Manifesta 12› in July 2018. In the course of these 10 days, I was part of a group of artists and architects from around the world. Sara Kamalvand’s
"Comfort criteria in space. The electronic model house. Sound: Simulation of Acoustics".
1989
Strauss, Wolfgang and Monika Fleischmann. "Comfort criteria in space. The electronic model house. Sound: Simulation of Acoustics". .
In Sound Mind
2006
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2006
Human brains can subtract unwanted sense data – including sound – from the environment when we focus attention. The rest of the information is still being processed; it’s just attenuated, pushed to the background. In Sound Mind explores this
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