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  • "The artist Olga Kisseleva's approach to her work is much the same as a scientist's. A discrepancy detected during a procedure or within the workings of a structure oblige her to formulate a hypothesis, in order to explain the complication in
  • Mirko Lazović graduated at the University of Arts in Belgrade and Royal Academy in The Hague, got his MA from the Royal Conservatory in the Hague (2008). His installations place strong thematic emphasis on presence, interactivity, and compositional
  • Paul, Christiane. Digital Art. World of Art Series, New York: Thames and Hudson Ltd., 2008.
  • Grau, Oliver. Virtuelna umetnost. Beograd: Clio, 2008.
  • Grau, Oliver. Media Art needs Histories and Archives In The 5th Seoul International Media Art Biennale, edited by Seoul Museum of Art, 23-25 and 36-50. Seoul, Korea: Seoul Museum of Art, 2008.
  • Grau, Oliver. The Recombinant Reality - Immersion and Interactive Image Spaces In Synthetic Times, edited by Fan Di'an and Zhang Ga, 72 -93. Cambridge, MA: The MIT Press, 2008.
  • Cadet, France. Digital Arts, Tendencies, Artists, Places and Festivals MCD et M21 Editions (2008).
  • John Maeda is an artist, graphic designer, computer scientist, university professor and author. He is world-renowned for his work with web-based interactive motion graphics and an advocate for the notion of simplicity in the digital age. Maeda was
  • Luz María Sánchez Cardona is a transdisciplinary artist, writer, and scholar. She holds a doctorate in Art from the Autonomous University of Barcelona. Sánchez Cardona is the recipient of two consecutive Honorary Mentions at Prix Ars Electronica:
  • SweetPad
    Cadet, France. SweetPad In Homo Ludens Ludens / Playware/ Gameworld, Gijon, ES: LABoral, Centro de Arte, 2008.