Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
Institution
Event
Feature
All Categories
1
…
(more)
209
210
211
212
(current)
213
(more)
251
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
Multi Mega Book
1997
-
1997
video
The Multi Mega Book is an "uptodate" electronic book sculpture ... a magical and stimulating journey through some of the most intense moments of human experience in media, technology, science, architecture and culture. The project is available
n0time
2000
-
2001
Computer technology promised to save us time and provide a renewed sense of community. Instead we are collectively suffering from information overflow and lack of time, and we have to reconsider the established notions of "community". When thinking
Poverty Island with Video Skies
1997
-
1997
"Poverty Island with video Skies" is the beginning of an exploration of the integration of video images into a virtual environment. This integration will allow me to combine a long-standing interest in the evocative similarities of the forms and
Sympathetic Sentience
1995
-
1996
Sympathetic Sentience Is an interactive sound installation which generates complex patterns of rhythmic sound through the phenomenon of 'emergent complexity'. The original goal was to attempt to realise a project which manifested true
Perceptual Arena
1993
-
1993
video
Perceptual Arena is a realtime virtual environment. In the default state completely empty, it creates an audio visual space texture as a coding of the user interaction. The interaction is simply to be in the space, to perceive it, to move around and
A Sense of Place
1998
-
1998
An out-of-focus "still-life" image of a window display is projected on a full screen gallery wall. As the audience moves in the gallery space, items from the inventory of objects in the image come into focus depending on the audience's relative
Frequency and Volume, Relational Architecture 9
2003
-
2003
"Frequency and Volume" consists of between 100 and 800 square metres of projected shadows which allow participants to scan the radio spectrum of the city with their bodies. As a shadow appears it tunes any radio frequency between 150kHz to 1.5GHz
Rara Avis
1996
-
1996
The work Rara Avis (1996) of Eduardo Kac consists of a large cage, in which thirty real birds (zebra finches) and a telerobot, which looks like a rare bird, take place. In the macaws eyes are installed two cameras with Charge-Coupled Devices
MIC Exploration Space
1996
-
1997
video
"MIC Exploration Space" shall be used for the communication between participants through images and extended integration of real-time interaction in virtual space. The place functions as a new form of integration space, where real-time
Terrain 01
1994
-
1994
A metal ring with 3-meter diameter is placed on the floor, and thirty to forty 20cm long insect like robots are moving in there. The robots start moving when activated as the solar sensors on their backs detect larger quantity of light. The robots
1
…
(more)
209
210
211
212
(current)
213
(more)
251