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Schöne neue Welten?
1995
Manovich, Lev. Schöne neue Welten? In ISEA´94 - The International Symposium on Electronic Art Proceedings, edited by Florian Rötzer, 158-170. München: Boer Verlag, 1995.
Die schöne Kunst des Spiels
2004
Bruns, Karin. Die schöne Kunst des Spiels In Timeshift. Die Welt in 25 Jahren / The World in Twenty-Five Years, edited by Gerfried Stocker and Christine SchöpfOstfildern-Ruit: Hatje Cantz, 2004.
Schöne Neue Welten
2017
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2017
Event: Schöne Neue WeltenInstitution: Zeppelin MuseumComment:
Philosophische Untersuchung über den Ursprung unsererIdeen vom Erhabenen und Schönen
1989
Strube, Werner and Friedrich Bassenge, ed. Philosophische Untersuchung über den Ursprung unsererIdeen vom Erhabenen und Schönen. Band 324 von Philosophische Bibliothek, Hamburg: Meiner Verlag, 1989.
Bonnie Mitchell
Bonnie Mitchell is a Professor at Bowling Green State University in Digital Arts, in Ohio, USA. Her creative scholarship includes electronic interactive installation, experimental animation, environmental data visualization, net-art and
Jun Takita
Jun Takita, born in 1966 in Tokyo, graduated in 1988 from Nihon University, majoring in arts. He received a Masters from Paris Ecole National d’Art in 1992, having received a scholarship from the French government. He draws heavily from concepts of
Aesthetica IV: Programmierung des Schönen. Allgemeine Texttheorie und Textästhetik
1960
Bense, Max. Aesthetica IV: Programmierung des Schönen. Allgemeine Texttheorie und Textästhetik. Baden - Baden, Krefeld: Agis - Verlag, 1960.
Bis hier und nicht weiter
2018
Schons, Donna. Bis hier und nicht weiter Monopol (February 2018).
SCREEN—SPACE
2024
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2024
The immersion in virtual worlds has become an integral part of various areas of life that confront us with an altered and expanded reality. The boundaries between physical and virtual space are increasingly blurred. It is this phenomenon that the
The Echoes of Ambiguity within electronic space
1988
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1988
The Echoes of Ambiguity within Electronic Space - A series of image files produced on a Commodore Amiga computer that were derived from ambiguous compositions of language representation - whilst being abstract yet representational of reality at the
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