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  • I"TV : INTERACTIVE IMMERSIVE TV 1999 / 01 i2tv is a model for an electronic arena that explores a new form of live artistic production integrating on-line participants with participants at a real physical location. Participants take part in a
  • Autobiography -
    "Autobiography" consisted of three light boxes and two computer stations. One computer displayed a Web site, which was created for "Autobiography". The other displayed the same material as the Web site, but provided a different way into these
  • Exploded Views -
    ... motion. This physical effort made by the viewer in turn...
  • 'Dark Matter' is a fully immersive, physically interactive, three-dimensional digital projection environment. The artwork explores whether the body might be perceived as an absence, inferred from the physical and cultural information around it. In
  • Dynamic projection The dynamic image projection 'Topography of Movement' features two oversized hands in motion. They seem to be feeling out their environment, gliding or swiping over the surface upon which they rest. The two cropped projections
  • 3D printed object 200 x 120 x 120mm each MOCKUP MODEL: 3D plaster print, polymer plaster, 23 carat gold leaf; MOCKUP MODEL 2: 3D FDM print, polyamide, chrome-plated In co-production with Veronika Schnell The object 'MOCKUP MODEL' is based on the
  • Diaa Ahmed Mohamed Ahmedien is a lecturer in sciences of visual arts and sciences of New-Media Arts. He is an artist, educator, researcher, and creator to setup systems of artworks, basically depending on the intersection between art, sciences, and
  • The 11:11:11 UpStage Festival took place on 11th November 2011 (with a bit on the 10th and 12th, depending on where you are in the world). This was the 5th annual festival of cyberformance in UpStage.
  • Unexpected Growth -
    Perturbations in the natural order have torn the fabric of the space-time continuum, and unexpected growths are seeping into our world - perhaps from our own future. Augmented reality apps transform our mobile devices into "ARscopes;" allowing us to
  • SMDK is a cross-disciplinary project by Knowbotic Research that results from an exchange of working techniques between media artists, computer musicians and computer scientists. The interactive environment SMDK consists of a data base containing