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  • Bruns, Karin. Die schöne Kunst des Spiels In Timeshift. Die Welt in 25 Jahren / The World in Twenty-Five Years, edited by Gerfried Stocker and Christine SchöpfOstfildern-Ruit: Hatje Cantz, 2004.
  • As a researcher, I am particularly interested in the role of the expanded narrative (as incorporating an active created or controlled space, cross-disciplinary collaboration and/or multi-sensory engagement, and an active audience encouraged to
  • Pat Badani (b. Argentina) draws from the fields of media art, science, and technology to explore the intersectionality of environmental and social issues. She often uses 'food' to create artistic arguments that blend aesthetics and criticism,
  • Schöne Neue Welten -
    Event: Schöne Neue WeltenInstitution: Zeppelin MuseumComment:
  • Strube, Werner and Friedrich Bassenge, ed. Philosophische Untersuchung über den Ursprung unsererIdeen vom Erhabenen und Schönen. Band 324 von Philosophische Bibliothek, Hamburg: Meiner Verlag, 1989.
  • Is a researcher in software design and development simulating natural realms. He works in the fields of behaviour, natural phenomena and digital modelling. His actually Senior Researcher at US R&D group of Sony Computer Entertainment and past
  • Dr. Jeffrey Huang is Associate Professor of Architecture, Digital Media and Information Technology at Harvard Graduate School of Design (GSD), and since 2003 also at the Faculty of Arts and Sciences (FAS). Huang's teaching focuses on the
  • Bense, Max. Aesthetica IV: Programmierung des Schönen. Allgemeine Texttheorie und Textästhetik. Baden - Baden, Krefeld: Agis - Verlag, 1960.
  • Schons, Donna. Bis hier und nicht weiter Monopol (February 2018).
  • The Echoes of Ambiguity within Electronic Space - A series of image files produced on a Commodore Amiga computer that were derived from ambiguous compositions of language representation - whilst being abstract yet representational of reality at the