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Virtuelle Räume der Kommunikation
1992
Strauss, Wolfgang and Monika Fleischmann. Virtuelle Räume der Kommunikation In Multimediale Stadt. Entwicklungen, Trends, Visionen auf dem Weg ins nächste Jahrhundert. SFZ-WerkstattBericht 6, edited by Ingrid Stoppa-SehlbachGelsenkirchen, DE:
Metalogue
1987
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1987
Archival Digital Print, Sizes: 8”x10” and 13”x19” Epson Pigment inks on cotton rag substrate or Light Jet digital photo prints. (plus custom sizes or NFT by special order) Date created: 1987 Metalogue was titled after interdisciplinary
The anagrammatical body and his medial construction
2000
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2000
In der Kunst des 20. Jahrhunderts wurde die Kategorie des Schönen einem radikalen Wandel unterworfen. Das vertraute klassische Schönheitsideal, insbesondere der ideale schöne athletische Körper in der Nachfolge der Antike, wurden vom Diskurs der
Give Me Your Secret
2008
This sound installation explores the rapid dissemination of media, highlighting the diminishing boundaries of secrecy and privacy. Through immersive participation, visitors witness how whispered words swiftly propagate, their echoes enveloping the
Blast Theory
Blast Theory is renowned internationally as one of the most adventurous artists' groups using interactive media. Lead by Matt Adams, Ju Row Farr and Nick Tandavanitj the group has a team of seven and is based in London. The group's work explores
"7 envies capitales", for catalog "Art grandeur nature"
2004
Marguerin Mathieu. "7 envies capitales", for catalog "Art grandeur nature". Saint-Ouen, France: ,, 2004.
A Real Experiment in Virtual Environments: A Virtual Batting Cage
1993
Anderson, R. L.. A Real Experiment in Virtual Environments: A Virtual Batting Cage Presence: Teleoperators and Virtual Environements 2, no. 1 (1993): 16-33.
Virtual Environements and Advanced Interface Design
1995
Furness, Thomas A. III. and Barfield Woodrow, ed. Virtual Environements and Advanced Interface Design. Oxford: Oxford University Press, 1995.
Raumatmen / wetf(r)iction
2005
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2005
in cooperation with Peter Szely (Sound) --- The inside skin of a space station is enveloped in large size projections. The space station is not comprised of inflexible, rigid material - it is not hardware but wetware - it is a breathing, living
Digital by Design: Crafting Technology for Products and Environements.
2008
Freyer, Conny and Sebastien Noel and Eva et. al. Rucki. Digital by Design: Crafting Technology for Products and Environements.. London: Thames and Hudson, 2008.
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