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Open(ing) Source
2005
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2007
To open the source code is one of the most significant processes in our contemporary technological landscape -the main reference is the free software culture or so called open source culture-. Opening the code means to share and to make something
Rebecca Allen
For over thirty years Rebecca Allen has investigated a variety of technological forms of expression including 3D computer animation films, music videos, large-scale performance works, interactive art installations, video games, artificial life
Drawing by Numbers
2014
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2014
Drawing by Numbers demonstrates the conversion process from an analogue life drawing to a digital drawing described in code. At a workshop at the Media Space in the Science Museum, London, participants could scan a recently completed life drawing
Bird & the Moon
2011
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2011
Bird & the Moon explores the representation of environmental data by incorporating nature back into the loop – making the live data feed back into a system that aesthetically links us back to the natural world. The work includes a seasonal affective
Multimedia Demystified/ Demystifying Multimedia
1994
Shedroff, Nathan and Ken Fromm, ed. Multimedia Demystified/ Demystifying Multimedia. New York: Random House/ Newmedia Series, 1994.
BODYFRACTION
2020
video, 7.40’ The video Bodyfraction parallels microscopic images of fragments of the artist’s body (tooth enamel, skin, nails, hair etc.) with recordings of drawings and light-sensitive objects created on their basis. Drawings were digitally
Optische Poesie
2011
Dencker, Klaus Peter. Optische Poesie. Berlin: De Gruyter, 2011.
William Kentridge: Black Box / Chambre Noire
2005
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2006
Black Box / Chambre Noire konzipierte William Kentridge speziell für die Reihe der Auftragsarbeiten des Deutsche Guggenheim und wählte daher inhaltlich bewusst Deutschland, das Land des Auftraggebers, als Ausgangspunkt der Arbeit. Kentridge, der
Media Art Learning
2000
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2002
Medienkunst Lernen: Neue Medien im Unterricht Medienkunst Lernen stellt zahlreiche Unterrichtsmodelle ausführlich dar und zeigt auf, wie neue Medien insbesondere in den musisch-kreativen Fächern in verschiedenen Jahrgangsstufen eingesetzt werden
Health, Technology and Environment: a report on mobilization against dengue
2016
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2016
Event: Health, Technology and Environment: a report on mobilization against dengueInstitution: IUHPE World ConferenceComment:
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