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  • FLEISCHMANN /STRAUSSThe Archive of Digital Art, 12/2023Text by Alejandro Quiñones RoaInterview by Carla Zamora and Alejandro Quiñones RoaMonika Fleischmann and Wolfgang Strauss, art collective and professors from Germany, are esteemedfigures
  • George Legrady has exhibited across the world and is widely recognized as one of the early digital artists that researched the semiotic and cultural implications of software-produced images. His work encompasses a wide range of digital experiments
  • GEORGE LEGRADYFrom analog to digitalThe Archive of Digital Art, 05/2023Text & Interview by Alejandro Quiñones Roa“George Legrady’s work spans almost four decades and incorporates a range fromanalog photography to digital interactive
  • ADA Artist Interview with Lin Pey ChwenArchive of Digital ArtText & Interview by Alejandro Quiñoneshttps://www.digitalartarchive.at/features/featured-artists/featured-artist-lin-pey-chwenWhat are your current projects?I will continue working
  • Lin Pey Chwen’s oeuvre extends from sculpture to interactive digital installations. Over the course of more than twenty years, her work encompasses a unique approach to media art and technology exploring a critical understanding of contemporary
  • Deep Sleep moves backwards and forwards in time between a notorious Sydney psychiatric institution of the 1970's where patients were subjected to "deep sleep" therapy, and the Chelmsford Royal Commission, established in the 1990's to investigate the
  • Autoinducer_Ph-1 -
    Autoinducer_Ph-1 (cross cultural chemistry) exploits a traditional rice cultivation technique from SE Asia where Azolla is grown in large quantities and used as an organic, nitrogen rich fertilizer in the rice paddies. In the installation this
  • Rambona -
    In "Rambona" the artist transposes the subject of "woman as object of desire" (cover girl) into an image of power. Rambo becomes Rambona. Says the artist, "Duga, a popular magazine in Serbia, came out with a cover girl dressed in a combat suit. The
  • Mirror Cells is an interactive installation that turns around our perception of space and time. The gamers as well as the visitors are immersed inside an infinitely mirrored acousmatic-visual 3d-world. The phenomenon of the so-called mirror neurons
  • Penny, Simon. Meta Combat, an Analysis of Randellis War Story Praxis M Magazine 22 (1989).