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Fractured Visions: To See Again
2014
video
An augmented reality installation on the fragility of human vision. Inspired by palinopsia, a rare visual disorder, these two site-specific artworks disrupt the field of vision when viewed through a smartphone, causing London’s tallest building The
pinwheels
1999
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2000
The pinwheels project continues the study of Ambient Fixtures to communicate digital information at the periphery of human perception through ambient media. This project takes fields of pinwheels and explores what arrangements create interfaces that
Digital Accidents
2013
Series of 3D prints in polymer additive plaster, highlighting the interrelation between real objects and their 3D virtual counterparts. The 3D print "Inevitable Beauty" is subjected to a temporal maelstrom in its fabrication, while "Compulsive
Eighty Seven Questions About Artistic Research
2015
Caviezel, Flavia & Schwander, Markus and Pat Badani, ed. Eighty Seven Questions About Artistic Research. Vol.ELIA Conference: Economies of aesthetics. https://issuu.com/swissartisticresearchnetwork/docs/170602_sarn_87-questions_epub_doppe th
On Location
2017
A hybrid form of landscape cinema capturing the year of an unnamed hollow way that forms the stream bed for several springs in a remote area of rural mid-Devon, Britain. Made in collaboration with the cinematographer and sound recordist Stuart
Liquid Views and the Unconscious Perception
2015
Fleischmann, Monika and Wolfgang Strauss. Liquid Views and the Unconscious Perception In Analyzing Art, Culture, and Design in the Digital Age, edited by Gianluca
DYNAMIC SPACES OF EXPERIENCE.ON THE ART OF MIROSŁAW ROGALA
2000
Kluszczynski, Ryszard W.. DYNAMIC SPACES OF EXPERIENCE. ON THE ART OF MIROSŁAW ROGALA https://www.academia.edu/4252004/Dynamic_Spaces_of_Experience._On_the_Art_of_Miroslaw_Rogala [28.01.2015].
LAB 1: ART+COM
1987
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1987
ART + COM—An Interdisciplinary Media Lab in West-Berlin (1987–1992) How did it all start? In the mid-1980s, few people thought that everyone would have a computer in their home. It was a rather futuristic goal to explore the computer as a tool and
The International Research Platform For Virtual Reality Experiences in Art
1993
RADIANCE. The International Research Platform For Virtual Reality Experiences in Art https://www.radiancevr.co/artists/brenda-laurel-and-rachel-strickland/.
Revisiting and Re-presenting 1980s Micro Computer Art
2021
Professor Sean Clark. Revisiting and Re-presenting 1980s Micro Computer Art https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/EVA2021.52.
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