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HyperKult 14
2005
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2005
»HyperKult - Computer as Medium« takes place as an annual (non-profit and no-budget) symposium since 1990. Hyper(media)Kult(ur) was an at this time an upcoming field of research across the borderline of technical and cultural disciplines. HyperKult
WOODEN WORLDS – Aesthetical and Technical aspects of a Multimedia Performance using Real-time Interaction.
2011
Garavaglia, J. and C. Robles. WOODEN WORLDS – Aesthetical and Technical aspects of a Multimedia Performance using Real-time Interaction. proceedidings ISEA , no. 2011 (2011).
VR Aquarium
2004
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2005
video
VR AQUARIUM offered immersion in VR at the digital cavern of the NTAV Lab, installed at the Museum of Natural Sciences of the University of Caxias do Sul. The environment aesthetical appeal was the augmented reality and telepresence which enhanced
Galapagos
1997
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1997
Galápagos is an interactive Darwinian evolution of virtual "organisms." Twelve computers simulate the growth and behaviors of a population of abstract animated forms and display them on twelve screens arranged in an arc. The viewers participate in
Genetic Images
1993
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1993
Genetic Images is a media installation in which visitors can interactively "evolve" abstract still images. A supercomputer generates and displays 16 images on an arc of screens. Visitors stand on sensors in front of the most aesthetically pleasing
51st International Short Film Festival Oberhausen
2005
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2005
"I smoked my first cigarette here. For years, I saw every single film at the Westdeutsche Kurzfilmtage, looking forward to those days in Oberhausen every year . These events were important for me, for my decision to become a filmmaker." Wim Wenders
Indomitable Women, BAC, Contemporary Culture Centre of Barcelona, Spain
2009
Indomitable Women at BAC 10.0 Dec. 04 2009 - Jan. 07 2010 Curated by Macu Morán, the Indomitable Women exhibition gathers a selection of audiovisual artworks developed within the past four decades, in an attempt to glimpse the ethereal something
Primordial Dance
1991
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1991
Primordial Dance is an experimental animation containing a progression of abstract textures and colors. It is a study of emerging and transforming mathematical equations. These effects were created using an interactive process of "artificial
Delvaux's Dream
1998
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1999
Paul Delvaux's paintings belong to a completely different art world to Lissitzky's Prouns : in the early twenties, when the Russian artist was exploring suprematist aesthetics, the Belgian painter was executing figurative landscapes. The
FemCity
2002
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2003
a Multi-user Computer Game for Girls --- In cooperation with Mathias Fuchs, Edeltraud-Hanappi-Egger, Gerhard Hanappi --- This Game is about careers, lifestyle, dreams and realities of young women. FemCity is a simulation of a complex social and
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