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The Berlin Files
2003
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2003
"You're sitting in a bar. You pull out a book that you just bought to look at, a collection of short stories. Flipping through it you stop on a paragraph describing a dark street in Berlin, a woman in a red dress walks out of a doorway towards
Sleep Walking
2008
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2008
In the next thirty years we will see more robotic technology integrated into our society, furthering our experience of reality through agency. Robots already go beyond the limitations of our bodies. They build things that we find too difficult or
Unending Closure
2007
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2007
The events that have unfolded since the turn of the century, in addition to the unending technological parade of innovation and the bloating of Media influence over the world has yielded not a people that enjoy Sunday afternoon picnics on the moon,
Gogol Chat
2002
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2002
The Web is a global text. The hypothetical character, whose speech tends towards this global text, the sum of all speeches of mankind, is called Gogol. Originally GogolChat was conceived as a multi-user chat where this fictitious character lives.
Fascinum
2001
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2001
Artworks Fascinum December, 2001 Fascinum is a Yahoo Hack. It shows in real-time the news pictures the most viewed (ranked from 1 to 10) on different national Yahoo portals. The viewer surfs at the top of the infotainment wave and experiments
Elastic Fax 2
1994
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1994
Artists around the world were invited through the Internet to transmit sequential images, to form by chance the sequences of a self-organizing fax movie. The fax machine was placed above eye level, to create the feeling of a large projector as the
Emotion Vending Machine/ Distributeur automatique d'émotions
2006
Interactive installation Emotion vending machine, music, internet The Emotion Vending Machine is the 12th act of an opus including 15 acts : the Mechanics of Emotions. The emotion vending machine is displayed like a vending machine for drinks
Tape Recorders MCA Sidney
2009
Motorised measuring tapes, kinect tracking systems, computers, cameras, thermal printer, custom-made hardware and software dimensions variable Rows of motorised measuring tapes record the amount of time that visitors stay in the installation. As a
Visual Orchestra
2001
video
Visual Orchestra (2001, real-time interactive digital installation) Visual Orchestra is a real-time interactive digital installation piece that provides a platform for investigating the synthesis of musical rhythms with visual rhythms. The
Level Head
2007
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2007
levelHead is a spatial memory game by Julian Oliver. levelHead uses a hand-held solid-plastic cube as its only interface. On-screen it appears each face of the cube contains a little room, each of which are logically connected by doors. In one
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