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  • ... including 3D computer animation films, music videos, large-scale performance works, interactive art installations, video games, artificial life systems and virtual reality. Allen is not interested in technology for its own sake, however. Rather, she is...
  • ... California. Brenda has published extBrenda Laurel in VR helmetensively on topics including interactive fiction, computer games, autonomous agents, virtual reality, and political and artistic issues in interactive media. She is editor of the book, The Art...
  • ...Perissinotto,Paula & Barreto,Ricardo, ed. FILE GAMES RIO 2011 – EU QUERO JOGAR. Vol.1000. 1 th ed.São Paulo: Paula Perssinotto & Ricardo Barreto, 2011.
  • ...rs: Antóni Abad and Allison Kudla. Laboral, Gijón (ES) 2009: „Beyond Stealth Learning and Domination - aspects of seriousness in games“, lecture, Media & Design Academy, Genk (BE) „Umake – Die Unmöglichkeit des Machens, Videoclips in Youtube“, Workshop/Seminar, Art...
  • ...Event: Serious Games: Art Interaction TechnologyInstitution: Barbican Art GalleryComment:
  • Artificial Games -
    ...Event: Artificial GamesInstitution: Medienlabor München (MLM)Comment:
  • ...Event: SHIFT-CTRL: Computers, Games and Art ExhibitionInstitution: Beall Center for Art and Technology University of California IrvineComment:
  • ...Event: COSIGN 2001 - 1st International Conference on Computational Semiotics in Games and New MediaInstitution: CWI (The National Research Institut for Mathematics and Computer)Comment:
  • Serious Games -
    ...Event: Serious GamesInstitution: Barbican Art GalleryComment:
  • ... She studied Sound and Image at the Royal Conservatory in the Hague, specializing in abstract compositional computer games, HCI and crashing computers. Her work consists of audiovisual performances and installations, investigating machine theater and...