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Pedro Alves da Veiga
... the audience to
free
ly interpret and build... and researcher. He h
old
s a degree in Computer...
European Media Art Festival 1999: Media Minds
1999
-
1999
From 5th to 9th May 1999, the 12th European Media Art Festival presents the diversity of contemporary innovative and experimental media art. The programme includes the work of established artists as well as contributions from creative laboratories
Spatial Pendulum
1990
A large steel ball hangs from four cables and motorized pulleys within the atrium of this building. Connected to the center's computer network, anyone working there can interactively program its movement paths.
rePLACEd in EVE
1998
The projection environment of PLACE consists of a cylindrical projection screen and a rotating platform in the center that carries a wide-angle three-projector system fed by an SGI-Onyx computer. The distortion caused by the projection onto the
Interactive Cyber Cravat
1995
An interactive graphic installation through which the user can create and produce, in real time, his own personalized cyber cravat. The installation can be connected to a network. (source: https://www.evl.uic.edu/franz/)
Beyond Hierarchy
2000
-
2000
... they want to unf
old
history and how much they...
Frontiers of Utopia
1995
-
1995
video
In the installation Frontiers of Utopia the visitor is confronted with eight virtual female characters, based on the histories of real women who were born in different periods: 1900, 1930, 1960 and 1990. All eight characters dream of the way in
3-d International video-art festival in public spaces
2006
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2006
3-d International video-art festival in public spaces Organizers & festival team are Invite artists working with video, animation and new media to participate in the project: Festival dates, June 5 - July 5, 2006 Festival place Moscow, Saint
Peopoly
2013
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2013
The third "situation" took place in Eindhoven, the Netherlands, 15-18 April 2013 with the them of global mobility and migration. The performance, called Peopoly, used the structure of a board game to explore the experiences of different visitors to
The Tele-Actor
2001
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2001
We are studying network-based systems that allow groups of users to "explore" live remote environments such as a rainforest, biotechnology lab, political rally, or rock concert. The "Tele-Actor" is a skilled human with cameras and microphones
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