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  • Resonance of 4 -
    ... from all four stations are superimposed, although each station has its own musical tone. This work was shown at the Serious Games exhibition at the Laing Art Gallery, Newcastle in 1996 and 1997 and at the Barbican Arts Centre, London in 1997. (Source:...
  • ... including 3D computer animation films, music videos, large-scale performance works, interactive art installations, video games, artificial life systems and virtual reality. Allen is not interested in technology for its own sake, however. Rather, she is...
  • ... She studied Sound and Image at the Royal Conservatory in the Hague, specializing in abstract compositional computer games, HCI and crashing computers. Her work consists of audiovisual performances and installations, investigating machine theater and...
  • ...rs: Antóni Abad and Allison Kudla. Laboral, Gijón (ES) 2009: „Beyond Stealth Learning and Domination - aspects of seriousness in games“, lecture, Media & Design Academy, Genk (BE) „Umake – Die Unmöglichkeit des Machens, Videoclips in Youtube“, Workshop/Seminar, Art...
  • ...Fron, Janine and Ellen Sandor. The Future of Video Games as an Art: On the Art of Playing with Shadows The University of Chicago Cultural Policy Center (2001).
  • ...Perissinotto,Paula & Barreto,Ricardo, ed. FILE GAMES RIO 2014. Vol.1000. 1 th ed.São Paulo: Paula Perssinotto & Ricardo Barreto, 2014.
  • ...Perissinotto,Paula & Barreto,Ricardo, ed. FILE GAMES RIO 2011 – EU QUERO JOGAR. Vol.1000. 1 th ed.São Paulo: Paula Perssinotto & Ricardo Barreto, 2011.
  • ... California. Brenda has published extBrenda Laurel in VR helmetensively on topics including interactive fiction, computer games, autonomous agents, virtual reality, and political and artistic issues in interactive media. She is editor of the book, The Art...
  • ...Event: Serious Games: Art Interaction TechnologyInstitution: Barbican Art GalleryComment:
  • Artificial Games -
    ...Event: Artificial GamesInstitution: Medienlabor München (MLM)Comment: