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Guardian Angel
2001
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2001
Guardian Angel is a fictitious corporation that offers a broad range of highly personalized services in exchange for extreme personal surveillance. The installation is made up of three elements: a video projection of a live, fairly invasive video
Fractured Visions: To See Again
2014
video
An augmented reality installation on the fragility of human vision. Inspired by palinopsia, a rare visual disorder, these two site-specific artworks disrupt the field of vision when viewed through a smartphone, causing London’s tallest building The
pinwheels
1999
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2000
The pinwheels project continues the study of Ambient Fixtures to communicate digital information at the periphery of human perception through ambient media. This project takes fields of pinwheels and explores what arrangements create interfaces that
L´avanguardismo elettronico dei Kraftwerk
2006
Camerino, Andrea Andypop. L´avanguardismo elettronico dei Kraftwerk Stile.it (Online Journal) (2006).
Cell Tango
2006
video
An interactive installation that features a dynamically growing collection of cellphone images visually sequenced according to contributors' metadata and text tags. The public is invited to send photos taken on their cell phones adding tags to
An Intense Dose of Virtual Reality
1998
Mirapaul, Matthew. An Intense Dose of Virtual Reality The New York Times Online (July 9th 1998).
On Location
2017
A hybrid form of landscape cinema capturing the year of an unnamed hollow way that forms the stream bed for several springs in a remote area of rural mid-Devon, Britain. Made in collaboration with the cinematographer and sound recordist Stuart
Djehan Kidd
Djehan Kidd is a Mediated Reality artist behind, among others, hangars liquides VR, the largest and longest running virtual futurist dystopian VR city on the metaverse, since 2007. Augmented Reality works selected for the the 55th Venice Biennale.
Check Check Reality
2007
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2007
"This project focused on airport security regulations, seeing them as a worst-case scenario of playing on people's fears. It looked at how security is installed as a focal point in our daily lives. The online platform was set up in order to
Starbright World
1994
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1997
Starbright World was a pioneering online multi-user 3-D virtual world in which seriously ill children in hospitals across the United States could meet via a network to play with each other as avatars, build a part of the world themselves, discuss
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