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  • What would life be like if it were made from computer algorithms rather than flesh and blood? Artificial Life is the name given to the simulation of natural forms and processes using materials other than those found in nature. It is not so much a
  • Christopher Salter is a media artist, performance director and composer/sound designer based in Montreal, Canada and Berlin, Germany. His artistic and research interests revolve around the development and production of real time,
  • Bill Seaman is a media artist and professor. He holds a Ph.D. from CAiiA, the Centre For Advanced Inquiry into the Interactive Arts a Master of Science in Visual Studies degree from the Massachusetts Institute of Technology (MIT), and a BFA at the
  • Peter C. Simon is a sound and video artist and curator whose current interests include sound art, field recording, DIY analog instruments and the connections between electroacoustics, extreme music, film and video and leftfield sciences. He holds MA
  • Hito Steyerl is professor for experimental film and video and the co-founder of the Research Center for Proxy Politics at the Berlin University of the Arts. She studied cinematography and documentary film in Tokyo and Munich and wrote her doctoral
  • World Skin is an interactive artwork presented for the first time at Ars Electronica (Linz, Austria). It won the Golden Nica Award in the Interactive Art category in 1998. Armed with cameras, we are making our way through a three-dimensional
  • Digital Body-Automata -
    Housed in a white, clinical environment, Digital Body- Automata is divided into three parts. These installations are called: A Figurative History (past mechanical transformation); Interskin (present digital transformation) and Immortal Duality
  • Fugitive -
    Fugitive is an interactive artwork which (via a machine vision system) interprets gross bodily movement as an indicator of "mood". The user moves through an impressionistic visual experience based in a digital video database. The question of
  • Jeffrey SHAW has been a pioneer and leading figure in new media art since its emergence. In the context of the 1960’s paradigm of installation he started with expanded cinema, performance and participatory environments, aiming to change the
  • On a dark computerscreen the viewer sees a threedimensional sphere with a surface showing a closeup view of human skin. By lifting up the mouse and moving the ball underneath with the thumb the movement of the virtual object can be manipulated.