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  • Lila Chitayat is an architect, new media artist and an experimental practitioner of design. She is a research based educator of multidisciplinary design processes and experience design.In 2002 Lila founded LinC studio, a transdisciplinary design
  • Marnix de Nijs is a Rotterdam based artist who explores the dynamic clash between bodies, machines and other media. His works include mainly interactively experienced machines that play with the perception and control of image and sound, but also,
  • Event: Sommerer, Christa, “Interactive Systems developed at Interface Cultures Department“, Lecture at DESIGNA - International Conference on Design Research, Beira (Portugal), 21.11.2013Institution: Universidade da Beira Interior (UBI)Comment:
  • Event: Sommerer, Christa, “Interactive Art and Experience Design for Public Spaces“, Lecture at Department for Media, Ludwig-Maximilians-Universität München, Munich (Germany), 16.01.2014Institution: LMU Ludwig-Maximilians-Universität
  • Geode - video
    Taking the shape of a glowing, organic crystal, Geode is a 12-feet-tall video mapped sculpture that fuses soundscape, public art and visual projection into one immersive experience. Each surface of the crystal flows and ebbs with improvisational
  • María Fernández is Associate Professor in the Department of History of Art and Visual Studies at Cornell University and currently serves as Director of Graduate Studies. She received her doctorate in art history from Columbia University in 1993. Her
  • Inspired both by constructivist avant-gardes and cognitive psychology, Garcia uses shape to test the senses and push the boundaries of visual assumptions. His work looks past the idea of shape as a function and instead explores its endless
  • Point of Departure -
    Point of Departure was commissioned for the Spanish Pavilion at the 1992 Seville World Expo in Spain, this work was part of a 60 minute multimedia performance titled “Memory Palace”. Vast familiar landscapes, simulated on the computer, span over
  • The Port -
    Image: The Port inauguration, Humlegården, Stockholm, 2005 — The Port is a community driven island inside the online 3D world Second Life. The island is open and accessible to Second Life’s 175 000 (Aug 2005) inhabitants and potentially to all
  • Sometimes Always / Sometimes Never / Sometimes discusses the visual horizons of nomadic culture and its entropic and saturated environments. Its point of departure is that nowadays life is seen through windows and screens and each moment appears as