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  • Gaia EVII, 5. 30" by 22", 1995. Algorithmic pen and ink drawing with artist's studio seal in red. The seal characters read "Little Path Studio" for "Pathway Studio". Las piezas de la serie “Gaia” son caracterizadas por una fuerte semejanza
  • 3-d International video-art festival in public spaces Organizers & festival team are Invite artists working with video, animation and new media to participate in the project: Festival dates, June 5 - July 5, 2006 Festival place Moscow, Saint
  • EMAF 2001 offered an examination of the present, increasingly dominated by information and media technologies that varied between play and reflexion. During the festival both the virtually endless possibilities of new aesthetic styles of composition
  • DIGITAL SPARKS : STUDENT CONTEST 2001 - 2008 The "Digital Sparks Matrix" is an interface for browsing all of the projects submitted to the " Digital Sparks" student competitions between 2001 and 2008 funded by the German Ministry for Research and
  • The Carousel, 2022 (Materials) | 8 Kodak Carousel S, Paper, Aluminium, Custom Made Electronics. Dimensions: 0.6m x 1.0m x 2.8m In a dance of light and shadow. Eight Kodak Carousel S projectors stand in a 2x4 grid, producing an analog generative
  • Passion5 -
    The intervention of Knowbotic Research includes several, sometimes contradictory levels. On the one hand, it reflects political culture in the early 21st Century, pointing to its limits. mutate to a worker moving recorded chants to mere sound that
  • We come across irony all the time in everyday communication: in photos, caricatures, texts and conversations. Witty, critical or ironic comments are transformed into questioning works and words using the devices of under- and over-exaggeration,
  • The Observatories -
    The Observatories asked: What techniques make us feel those fight-or-flight or must-buy-it-now urges? It also demonstrated how easy it is to manipulate people through subconscious smell. In standalone structures in the centre of Milton Keynes,
  • SandScape -
    SandScape is a tangible interface for designing and understanding landscapes through a variety of computational simulations using sand. Users view these simulations as they are projected on the surface of a sand model that represents the terrain.