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Goldin Senneby
Goldin+Senneby (since 2004) is a framework for collaboration set up by artists Simon Goldin and Jakob Senneby; exploring juridical, financial and spatial constructs through notions of the performative and the virtual. Their collaboration started
Sections of Nothing-Nothing
1997
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2017
http://www1.khm.de/~marcello/html/Net-Art/A.html Objects / In A Network Of Tangled-Up / Porous Graduation-System / Every Fragment / Lighted Up +- 5 Grade-Centigrade / Lights Options / Space Sterilized / In Ethylene Oxide Chambers/ Immediate
The Unframed World
2017
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2017
In Virtual Reality the viewer overcomes the limited surface of a computer screen. Instead of looking through a window, the viewer exits real surroundings to become part of another world. The Unframed World is the first comprehensive presentation of
Bio-Présence
2013
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2013
The Biopresence project began with the destiny of Biscarosse's elm trees, which is indeed the story of all the elms of France, which the so- called "elm disease" has practically wiped from the French countryside. This obliteration has diminished an
ATTRACTIONS
2005
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2010
video 2′ 'The latest research within the artist’s already distinguished paradigm has brought a few novelties. In the field of phisical laws the stress is on experimentig with magnetism and as far as the complex levels of her works of art are
Season in Hell
2005
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2008
After four turbulent years serving the President, Secretary-at-Large Randall M. Packer of the US Department of Art & Technology took back the Department and made it his own. With the spectre of Orf as his guide (who bears witness to deteriorating
Shades of Absence: Schlingensief Gilded
2011
This augmented reality installation is an intervention in the German Pavilion, which won the Golden Lion Award for Best National Pavilion. In the spirit of Schlingensief, “Shades of Absence: Schlingensief Gilded” intervenes in this memorial to the
Appearences can be deceiving. The portal of weight and embodied meaning portrayal in product design
2014
Francien Verdenius and Jorge Maya and Geke Ludden and Pieter Desmet and Andrés Burbano and Vanessa Okken and Juan Salamanca and Ad Pruyn. Appearences can be deceiving. The portal of weight and embodied meaning portrayal in product design.
Halo
1998
Interactive digital video projection environment 30 x 10 x 12 metres 4 large scale video projections, colour, multi-channel interactive sound In collaboration with Sarah Rubidge (choreography) and Stuart Jones (sound) Produced by Film and
The Parallel Dimension
1998
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1998
In her VR piece, The Parallel Dimension, Teresa Wennberg based her work concept on a realistic form language combined with highly sophisticated texture maps. There is a clear relation to her earlier works in 2- and 3-dimensional computer animation
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