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  • Slater, Mel and Martin Usoh and A. Steed. Depth of Presence in Virtual Environments Presence: Teleoperators and Virtual Environments 3, no. 2 (1994): 130-144.
  • Sauna01-02 - video
    Sauna_01 #1, realized at the San Francisco Electronic Music Festival 2000, consists of a 10 x 14' enclosed room within which is positioned a 4 x 8' tank-a half cylinder resembling what Sponge termed a "cargo cult MRI chamber." The Sauna tube is
  • "My artistic practice is characterised by an in depth engagement with process, scientific methodologies and the nature of experiment. Here 'experiment' refers both to the act of acquiring knowledge and information through testing scenarios, and to
  • video 6,'08 Album: Algida Bellezza, Netherworld (Glacial Movements) The video for the track Orcinus Orca followed the release of the album Algida Bellezza (Alessandro Tedeschi aka Netherworld, Glacial Movements, 2019). The music captured artist’s
  • “falling asleep” is an online interactive and performative virtual self-portrait, a ludic yet introspective journey into the depths of sleeplessness and the artist’s long-lasting struggle with insomnia. Clones of Martina’s body fall relentlessly and
  • Multiplicity N°19 -
    These manually created photomontages were created as the basis for an op-art style silkscreen series and its further development as a kinetic object. A black square. Lines without a vanishing point, 119 in number. Phases of a self-portrait. Light
  • Confessions -
    Confessions est l'aboutissement d'un projet engagé depuis plusieurs années par le metteur en scène d'origine australienne William Kentridge et l'auteur Jane Taylor autour du roman d'Italo Zvevo, La Conscience de Zeno. Un opéra singulier ou se mêlent
  • casares, nilo, ed. irmos de escaparates unha mostra de arte contemporánea para que saias da casa. Vol.1. 1 th ed.a coruña, spain: concelho da corunha, xunta de galicia e deputación da coruña, 2009.
  • Gavin Baily Gavin studied at the Ruskin School of Drawing and Fine Art (1990-93), and Computer Science at University College London (1996). His work with digital media has focused on developing conjunctions of software-based visualisation and the
  • Deriva -
    Deriva is a participative media performance which takes place on public space and can be followed live, through a web browser, anywhere in the world. A smartphone, attached to a bunch of helium filled balloons, broadcasts out of control images and