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Interaction Design: Beyond Human-Computer Interaction
2002
Preece, Jenny and Yvonne Rogers and Helen Sharp. Interaction Design: Beyond Human-Computer Interaction. Hoboken, NJ: John Wiley and Sons Ltd., 2002.
The Art of Real Time
2001
Palmer, Daniel. The Art of Real Time In Politics of a Digital Present: An Inventory of Australian Net Culture, Criticism and Theory, edited by Hugh Brown and Geert Lovink and Helen et. al. Merrick, 215-223. Melbouren, AUS: Fibreculture, 2001.
Two Contributions to the Art and Science Muddle; A Report on a Symposium on Art and Science Held at the Massachusetts Institute of Technology, March 20 - 22, 1968
1969
Spruch, Grace Marmor. Two Contributions to the Art and Science Muddle; A Report on a Symposium on Art and Science Held at the Massachusetts Institute of Technology, March 20 - 22, 1968 Artforum VII, no. 5 (January 1969): 28-32.
ON GROWTH AND FORM: TEXTILES AND THE ENGINEERING OF NATURE, Catalogue of an exhibition held at the Textile Museum of Canada
2001
Beesley, Philip and Rachel Machenry and Evelyn Michalofski. ON GROWTH AND FORM: TEXTILES AND THE ENGINEERING OF NATURE, Catalogue of an exhibition held at the Textile Museum of Canada. Toronto: Textile Museum of Canada, 2001.
ISEA 2006 [The Thirteenth International Symposium on Electronic Art]
2006
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2006
The 2006 edition of the internationally renowned ISEA Symposium will be held August 5-13, 2006, in San Jose, California. There are four major themes that run throughout the Symposium and Festival: Interactive City, Community Domain, Pacific Rim,
Ogaki Biennale 2004
2004
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2004
"After its beginning in 1995, it was held for the first 4 times as the interactive art festival "Interaction". Subsequently in 2004, it was reorganized as "Ogaki Biennale", and will continue in this form, with workshops, outside street exhibitions
Frieder Nake "Die präzisen Vergnügen"
2005
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2005
The exhibition shows works by the computer scientist, Frieder Nake (now resident in Bremen), who was a member of the Stuttgart group led by Max Bense. He displayed his first algorithmically generated digital graphics in Stuttgart in 1965, as did
Values at Play in Digital Games
2014
Flanagan, Mary and Helen Nissenbaum. Values at Play in Digital Games. Cambridge, MA: MIT-Press, 2014.
Performers Go Web
2005
Jung, Patricia and Helen Varley Jamieson. Performers Go Web Linux Journal (April 2005).
UpStage: a platform for creating and performing online
2007
Jamieson, Helen Varley. UpStage: a platform for creating and performing online IEEE Multimedia 14, no. 3 (July-September 2007).
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