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Inertia
2011
Inertia, 2010-11 | Music Henry Vega | Dance Géraldine Fournier | [Materials] Projectors, Computers, Media Player. Dimensions: 5m x 5m x 2.0m Utilizing the cut-up technique, a methodology commonly associated with the aleatory literary technique in
Zhan Wang
Zhan Wang is widely recognized as one of China's leading contemporary artists today. Working in installation, photography and video, his sculpturally informed practice challenges ideas of landscape and environment, addressing the urban, rural,
Station Rose
Station Rose/STR was founded in Vienna, Austria, in 1988 by Gary Danner (sound) and Elisa Rose (visuals). As one of the first digital groups worldwide Station Rose have used the potential of live audio visual media and the internet for performing in
Move 36
2004
"Move 36" explores the permeable boundaries between the human and the nonhuman, the living and the nonliving. The title of "Move 36" refers to the dramatic chess move made by computer Deep Blue against world champion Gary Kasparov in 1997 -- a chess
Spider Haus
2006
Spider Haus is a transpecies communication artwork constructed of stereo lithography plastic and a common house spider (Theridiidae) in the winter and an orbital web spider in the summer. It is designed to amplify and connect the viewer with the
AlloBio
2005
Organic in the sense that it will become a growing architecture. (source: http://risco3.wordpress.com/2006/05/25/deep-thought/)
SoundSlam
2002
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2002
A DJ's life is hard and spoiling. Deejaying all night in overcrowded clubs and producing trax in the studio causes not only fame but also bad temper. DJs most frequently suffer from muscular atrophy and heart disease. SoundSlam is a high end
Cabin fever
2004
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2004
In Cabin Fever, Cardiff and Miller reference traditional museum displays by using the formal structure of the diorama to transport the viewer into a scene depicting a cabin set deep in the woods. The captivating soundtrack, draws the viewers into
data.tron [8k enhanced version]
2009
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2010
the new work is an enhanced version of the audiovisual installation data.tron, where each single pixel of visual image is strictly calculated by mathematical principle, composed from a combination of pure mathematics and the vast sea of data present
data.film
2007
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2008
how many points are there in a line? What is the number of numbers? How can we verify that the random is random? data.film is part of the datamatics project, which is a series of experiments that explore such questions, physically and
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