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  • Hamilton Mestizo work primarily explores the interfaces of arts, science and technology and their critical, ecological, and social-political implications. In the last decade, Mestizo has combined his artistic practice with education and research
  • Students from CityU School of Creative Media and Nanjing University Art Institute tracking the obstacles in mediated communication. During the first decades of digital computing and networking, the emphasis was put on the potential of the
  • Hole-in-Space -
    On a November evening in 1980 the unsuspecting public walking past the Lincoln Center for the Performing Arts in New York City, and "The Broadway" department store located in the open air shopping center in Century City (LA), had a surprising
  • Helen Varley Jamieson is a writer, theatre practitioner and digital artist from New Zealand, based in Germany. She holds a Master of Arts (Research) investigating cyberformance - live performance on the internet – which she has practiced since 1999.
  • Stephen Travis Pope is an award-winning composer, film-maker, computer scientist and social activist based in Santa Barbara, California. He is currently active as a software development contractor and intellectual property expert through FASTLab.
  • What is transgenic art? How does it influence the landscape of contemporary visual art culture? What is the relationship between art, science, and life? This book focuses on important artistic developments brought forward by the use of genetic
  • Druckrey, Timothy, ed. Ars Electronica: Facing the future - a Survey of Two Decades. Wien, New York: Springer, 1999.
  • Decades -
    Event: DecadesInstitution: Speculum Artium FestivalComment:
  • Pedro Alves da Veiga is a Portuguese transdisciplinary artist and researcher. He holds a degree in Computer Science (Nova University of Lisbon), a Post-graduation in Advanced Studies of Digital Media Art (Aberta University) and a PhD in Digital
  • Over more than two decades, Simon Penny has pursued the simultaneous development of Interactive Artworks and the design and construction of technologies for Embodied Interaction, utilising Machine Vision and Robotics technologies. This has involved