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Marchtowar
2003
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2003
Online gambling meets political protest. Launched in the February 2003, Marchtowar.com allowed users to place $5 bets on the time and date when the US invasion of Iraq would begin. The winner was paid in pre-paid gasoline cards, all proceeds went to
The Art of Building Virtual Realities
1992
Tice, Steve and Linda Jacobson. The Art of Building Virtual Realities In Cyberarts: Exploring Art and Technology, edited by Linda JacobsonSan Francisco, CA: Miller Freeman Inc., 1992.
EAT
1989
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1989
EAT is an art installation about consumption. It was produced as a class project for Michael Naimark's "Virtual Environments" class in 1989 at the San Francisco Art Institute where it received an SFAI Spring Show Gold Award. EAT is a short
Autopoeisis
2010
video
"Autopoiesis", 2010 mirror, surveillance camera, laser projector, proximity sensor, computer running custom face-tracking algorithms 20" x 14" x 7.5" / 51 x 36 x 19 cm edition of 6, 1 AP When people look at themselves in this small mirror they see
Roy Ascott
Roy Ascott is one of the most important artists and theorists in the field of cybernetics and telematics. His work focuses on the impact of digital and telecommunications networks on consciousness. Since the 1960s, he has been a practitioner of
A Head-mounted Three Dimensional Display
1968
Sutherland, Ivan E.. A Head-mounted Three Dimensional Display In AFIPS´68 - Proceedings of the December 9-11, Fall Joint Computer Conference, Vol.1. , 757-764. San Francisco: ACM, 1968.
Down Under
2000
Barragan, Francisco. Down Under Lapiz 19, no. 164 (June 2000).
Pause and Effect: The Art of Interactive Narrative
2002
Meadows, Mark Stephen. Pause and Effect: The Art of Interactive Narrative. San Francisco: New Riders Press, 2002.
Literary Art in Digital Performance: Case Studies and Critical Positions
2009
Ricardo, Francisco. Literary Art in Digital Performance: Case Studies and Critical Positions. New York City: Continuum Press, 2009.
Charlotte
Char Davies is internationally recognized for pioneering artworks using the technologies of virtual reality. Originally a painter, she transitioned to digital media in the late-80s, becoming a founding director of the 3-D software company Softimage.
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