Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
Institution
Event
Feature
All Categories
1
…
(more)
201
202
203
204
(current)
205
(more)
600
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
Expositur - a virtual knowledge space
2001
-
2002
a Game Mod as a Virtual Museum --- in cooperation with Mathias Fuchs --- In constructing a virtual museum we changed, the logical structure and the aesthetics of a museum from scratch. We wanted to build a museum maze, a crossword puzzle of objects
fluID - arena of identities
2003
-
2003
... an identity? It is the idea that single p
art
s of yourself belong together. It is the idea...
FemCity
2002
-
2003
... plans and personal dreams. At the st
art
ing point of the game, the players are set up in...
NANO Mandala
2004
-
2004
...The Nanomandala is an installation by media
art
ist Victoria Vesna, in collaboration with nanoscience...
Desire of Codes
2005
-
2011
video
In an information-oriented society, the encoding of individual information occurs immediately, almost as fast as the satisfaction of a desire. Our consumption habits, our criminal history, our chronic diseases, even our photographs taken by a
"Touch me"
1995
... the pictures of a video portrait of the
art
ist, which are shown on the monitor and can...
Unformed Symbols: Another Side
2008
-
2008
... http://www.cornerhouse.org/media/
Art
/Exhibition%20guides/Masaki%20Fujihata%201.pdf)
musicBottles
1998
-
1999
musicBottles introduces a tangible interface that deploys bottles as containers and controls for digital information. The system consists of a specially designed table and three corked bottles that "contain" the sounds of the violin, the cello and
Personal Ambient Display
1998
-
1999
Personal Ambient Displays are small, physical devices worn to display information to a person in a subtle, persistent, and private manner. They can be small enough to be carried in a pocket, worn as a watch, or even adorned like jewelry. In our
musicbox
1998
-
1999
The musicbox is a tangible interface supporting remote awareness through the medium of music and light. The musicbox is linked over the Internet to the music and light levels surrounding a remote piano. The system communicates live music and a sense
1
…
(more)
201
202
203
204
(current)
205
(more)
600