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  • a Game Mod as a Virtual Museum --- in cooperation with Mathias Fuchs --- In constructing a virtual museum we changed, the logical structure and the aesthetics of a museum from scratch. We wanted to build a museum maze, a crossword puzzle of objects
  • ... an identity? It is the idea that single parts of yourself belong together. It is the idea...
  • FemCity -
    ... plans and personal dreams. At the starting point of the game, the players are set up in...
  • NANO Mandala -
    ...The Nanomandala is an installation by media artist Victoria Vesna, in collaboration with nanoscience...
  • In an information-oriented society, the encoding of individual information occurs immediately, almost as fast as the satisfaction of a desire. Our consumption habits, our criminal history, our chronic diseases, even our photographs taken by a
  • "Touch me"
    ... the pictures of a video portrait of the artist, which are shown on the monitor and can...
  • ... http://www.cornerhouse.org/media/Art/Exhibition%20guides/Masaki%20Fujihata%201.pdf)
  • musicBottles -
    musicBottles introduces a tangible interface that deploys bottles as containers and controls for digital information. The system consists of a specially designed table and three corked bottles that "contain" the sounds of the violin, the cello and
  • Personal Ambient Displays are small, physical devices worn to display information to a person in a subtle, persistent, and private manner. They can be small enough to be carried in a pocket, worn as a watch, or even adorned like jewelry. In our
  • musicbox -
    The musicbox is a tangible interface supporting remote awareness through the medium of music and light. The musicbox is linked over the Internet to the music and light levels surrounding a remote piano. The system communicates live music and a sense