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  • A city map is just a replica of the map of the roots of its trees. This new project centers on the relationship between trees and cities, their resemblance and potential for mutual cooperation. As a continuation of the EDEN project; which put
  • ... the artist researches the...
  • Text Rain
    Text Rain is an interactive installation designed to blur the boundaries between physical and virtual space. Viewers play with falling text which responds to their motion. The text may be caught, lifted and released to fall again. If participants
  • Light object Series 'Mirrors of the Unseen (MotU)' 'MotU #7' and 'MotU #8', from the series 'Mirrors of the Unseen', feature words and symbols that seem to float in the space like holograms, which observers can only perceive as afterimages using
  • Fulldome participatory installation as a metaphor for a prediction machine. Virtual space of knowledge where visitors trigger, via a voice recognition system, one of the twelve clouds of information on the future of work, education, democracy...
  • For his 2007 work Machine for Taking Time (boul. St-Laurent), David Rokeby recorded thousands of images of the city of Montreal from identical points of view every day for a year. In Murmurscape (Montreal), letter-shaped fragments excised from this
  • Telenoia -
    What TELENOIA is about is telematic connectivity, mind to mind across the globe. We'll use e.mail like Earn, Bitnet, Internet. We'll use Fax, Telephone of course, ISDN if it's accessible.If we get hold of Videophones or some means of
  • The stock market of World's emotions Real time rating of the World's Emotions. Internet, diode screens Like for the stock exchange, 3200 quotations for an emotion coresponding at 3200 cities all over the world are displayed in real
  • The Castle -
    The Castle is a large scale interactive video projection designed for specific architectural sites. The title makes reference to Kafka's novel of the same name, the work taking as its subject the incomprehensible character of systems of
  • The Fox -
    A live performance and ‘game’ interface, which sought to provoke and subvert audience experiences and expectations of power, pleasure and control in the interactive environment. This performance was developed in collaboration with Nuno Lacerdo in