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mirrage
2005
-
2005
... the spatial architecture of the sound
art
series Tonspur - the virtual space infinitely...
ClearBoard
1990
-
1995
... familiar everyday cues such as the p
art
ner's gestures, head movements, eye...
TeamWorkStation
1990
-
1995
TeamWorkStation was designed to provide seamless realtime shared drawing space for geographically distributed group. The key design idea of TeamWorkStation is a "translucent overlay" of individual workspace video images. TeamWorkStation-1
reservoir_bots v.2 GameMod vor a VJ
2004
-
2004
...in cooperation with various sound
art
ists: Peter Szely, Christof Cargnelli, Electric Indigo ---...
Expositur - a virtual knowledge space
2001
-
2002
a Game Mod as a Virtual Museum --- in cooperation with Mathias Fuchs --- In constructing a virtual museum we changed, the logical structure and the aesthetics of a museum from scratch. We wanted to build a museum maze, a crossword puzzle of objects
fluID - arena of identities
2003
-
2003
... an identity? It is the idea that single p
art
s of yourself belong together. It is the idea...
FemCity
2002
-
2003
... plans and personal dreams. At the st
art
ing point of the game, the players are set up in...
NANO Mandala
2004
-
2004
...The Nanomandala is an installation by media
art
ist Victoria Vesna, in collaboration with nanoscience...
Desire of Codes
2005
-
2011
video
In an information-oriented society, the encoding of individual information occurs immediately, almost as fast as the satisfaction of a desire. Our consumption habits, our criminal history, our chronic diseases, even our photographs taken by a
"Touch me"
1995
... the pictures of a video portrait of the
art
ist, which are shown on the monitor and can...
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