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TRIAD HyperDance
1998
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1999
TRIAD HyperDance is an interactive art work on the net, containing a dance work as hypervideo and an interactive choreography. The work can be seen at the url address http://triad.kiasma.fng.fi and at the http://ctheory.concordia.ca. The TRIAD
E-Sparks
2001
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2005
The goal of this project is an audio-visual interactive installation to explore the creative content and suggestions that the artificial life (alife) environments have in their potentialities. The suggestion the Plancton Art Studio wants to
living particles (version 59), 2009
living particles (version 59), 2009 Autonomous audio kinetic installation The autonomous audio-kinetic installation consists of small minimalist robotic modules. The modules work autonomously on the basis of solar power, produce sounds and
BODYGAZE
2020
Acryl, pastel on papervariable dimensions. Graphical images on paper combine structures that look like microscopic imagery and the morphology of bodily particles. The bodily tissue is mediated in a variety of observation ratios: from stylised
REFLECTION
2002
Bend plexiglass, reflected light Dim: 100 x 200 x 60-80 cm 'An object by Ursula: a monochromatic shadowy image drawn on a white screen, on the floor or on the wall, by reflected light shining though deformed and corrugated plexiglass. This shadowy
Telematic Séance
1993
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1993
The technology involved in "The Telematic Séance" is much the same as "Telematic Dreaming", however the situation is somewhat different. During the production of "Telematic Dreaming" I discovered many aspects of user interaction that I have brought
There`s no Simulation like Home
1999
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1999
This installation entitled There's no simulation like home is the culmination of artistic telematic research since 1992. The exterior of the installation resembles the back of a plasterboard stage set, or as if the bricks of a house had been
March
1996
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1997
In his children's novel Haroun and the Sea of Stories, Salman Rushdie describes an Ocean of Streams of Story containing currents of narrative in fluid form, "weaving in and out of one another like a liquid tapestry of breathtaking complexity."
TeamWorkStation
1990
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1995
TeamWorkStation was designed to provide seamless realtime shared drawing space for geographically distributed group. The key design idea of TeamWorkStation is a "translucent overlay" of individual workspace video images. TeamWorkStation-1
Figure
2000
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2000
FIGURE is an interactive installation. Spectators are invited to take part in the formation process of the cinematic meaning. The interaction is based on the conversation between the moving body and cinematic elements. Spectators are photographed
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