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Lynn Hershman: Captured Bodies of Resistance
1996
Event: Lynn Hershman: Captured Bodies of ResistanceInstitution: Center for Contemporary Art Ujazdowski CastleComment:
Decisions with 3 Tesla (Entscheiden mit 3 Tesla)
2013
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2013
video
Images of our brain, captured with the means of functional magnetic resonance imaging (fMRI), assist neuro-scientists to decipher the mechanisms of our thoughts. With a field intensity of three Tesla, state-of-the-art brain scanners offer a superior
Seljalandsfoss
2023
The waterfall Seljalandsfoss, Iceland was captured while on a trip to Iceland. It is a very enchanting experience that was quite moving. The video is accompanied by an original sound track that was created for the piece.
Paravent
1991
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1991
Video sculpture In co-production with Gudrun Bielz The 'Paravent' functions as a projection screen, displaying a video of a car wash routine captured from the inside of a car. The 'Paravent' shifts its normal function as a private object and becomes
Anamorph Vonoroi
2020
Anamorph-Voronoi, is an image-generating software designed to produce aesthetically coherent compositions in 3D volumetric space according to visual rules translated into computer code. Inspired by the historian Jurgis Baltrusaitis’ study of
Dominic Harris
Dominic Harris (London, 1976) is an artist who uses technology to construct highly personal interpretations of the natural phenomena which surround us. His reverence for nature, coupled with his fascination for code, offers a surreal and whimsical
Embracement
2003
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2003
This unique work was a result of the first ever Australian collaboration between an artist and scientists from the Australian Centre for Field Robotics, leading to the use of a photodynamic screen especially developed to realise the work's
egaku
2002
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2003
egaku is a tabletop user interface designed to enhance the ideation process with seamless image management tools. Designers sketch ideas as the system captures high-resolution images of the sketches and organizes them in a transparent image
Dolltalk
2001
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2002
In order to give the child the impression that a character is listening to their stories, we have invented a clever mechanism that captures the motions and speech of a child using sensors and audio processing. Continuing in the vein of research on
Sonicity
2000
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2009
Sonicity by Stanza Sonicity is a responsive installation, a sonification of the data space. The sounds you hear are the sound of the changing environment, ie the changes of noise, light, temperature of the space is turned into a real time sound
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