Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
Institution
Event
Feature
All Categories
1
…
(more)
200
201
202
203
(current)
204
(more)
611
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
Halo
1998
... Brighton, UK. Funded by the National Lottery through the
Art
s Council of England, Southern
Art
s and Savilles Audio Visual. ...
An Explicit Volume
2001
-
2001
... was shown as p
art
of OctoberFest in association with Battersea
Art
s Centre in London in 2001 and has been presented at the Ferens
Art
...
Dinosaurus
2001
-
2001
This KU Theatre for Young people production is another step in the University Theatre's ongoing work with virtual reality technology. Director Patrick Carriere, Bemidji, MN, graduate student, and Mark Reaney professor of theatre & Film teamed
Plasm: Not a Crime
1998
-
1998
..."Plasm: not a crime" is the
art
istic statement of Peter Broadwell and Rob Myers that sharing secrets is not a crime. It used to be that most...
Plasm: Yer Mug
1996
-
1996
A 50's themed diner provides the setting for an interactive encounter with disturbing denizens in the virtual mirror across the counter. On-screen breakfast reassembles itself into characters who react to the customers' every move.
Plasm: Above the Drome
1991
-
1991
Three networked skyboards equip visitors to surf freely throughout a shared virtual space. Each fiberglass skyboard is a custom full-body input device, with force-sensing resistors driving the flight simulation for the occupant's on-screen
Plasm: A Nano Sample
1988
-
1988
A large, empty room becomes the portal into an alternate universe, explored via two monitors pushed about on rolling stands. When viewed through the screen of each exploratory vehicle, clouds of passive brass flakes are swirled and grasped by unseen
Mimetic Starfish
1999
-
2000
The Mimetic Starfish is a virtual creature, projected onto a large circular table. It reacts to visitors hand gestures in a life-like manner, slowly extending a tentacle towards a gently moving hand, or receding rapidly in an impulsive manner if the
Machinal
1999
-
1999
... projectors, powerful computer workstations and state-of-the-
art
VR software. We also incorporated a variety live and recorded video...
A Midsummer Night's Dream
2000
-
2000
... making the medium not just a conveyer of the concept but a p
art
of that concept. By creating a computer-based world inhabited and...
1
…
(more)
200
201
202
203
(current)
204
(more)
611