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  • gameboy_ultraf_uk -
    The work consists of a Free Software Game Boy emulator whose rendering system has been (pathologically) rewritten to degenerate over time. Game entities mutate into background and interface elements, or appear as fragments of the games binary
  • Reinhuber, Elke and Benjamin Seide and Ross Williams. The Scale of Immersion : Different audio-visual experiences exemplified by the 360° video Secret Detours Electronic Visualisation and the Arts (Juky 2018): 236-243.
  • Reinhuber, Elke and Benjamin Seide and Ross Williams. The Scale of Immersion : Different audio-visual experiences exemplified by the 360° video Secret Detours Electronic Visualisation and the Arts (July 2018): 236-243.
  • Twenty years ago, Mary Louise Pratt proposed the notion of a “contact zone” as a place where culture is negotiated and challenged. Art can bridge or destabilize disciplines and methods in ways that reframe histories and bring new insights. Still, on
  • On May 17, 2016, in EMPAC’s Goodman Studio, an evocative multi-media black box theatre work was presented that engaged the poetics of night. Ninety-two abstract architectural models interact on a luminous glass-surfaced interface-table to produce a
  • ... cultural identities, audience...
  • Dust
    In his new work, Dust, DeMarinis explores facial similarities, pairs of faces, and the abstraction of images into the dust. DeMarinis presents a fragment of this collection of likeness-pairs, scanned sequentially into the light-memory of
  • Mark-David Hosale and Jim Madsen (2019) Messages art + science exhibition, Memorial Union Gallery, Maidson, Wisconsin June 14th - August 2nd, 2019 Held in conjunction with the 2019 International Cosmic Ray Conference July 24th - Aug 1st, 2019.
  • A 30 minutes long computer animation, based on a German folk-tale. The visual world of the animation is based on those of shadow-theater. Every virtual puppet, tree, flower or house are hand-drawn, scanned in and used as texture-maps on 2D polygonal
  • Skulls
    Robert Lazzarini composed a sculptural installation of four skulls hung about eye-level and protruding about a foot from the walls of a small, well-lit, clean and bright room. To create this deceptively low-tech installation, Lazzarini