Archive Search

  • Robles, Claudia. Biofeedback and Choreography Performative Science and Beyond, Involving the Process in Research, Hans. H. Diebner editor, Springer Verlag. ISBN 978- 3- 211-33357-0 (2006): 146 – 147.
  • Two dancers/performers interact with an audio-visual environment. Their movement data control cameras, microphones, and architectural projections of 3D representations of each performance venue. Four scenes, made up of choreography and media, play
  • Two dancers/performers interact with an audio-visual environment. Their movement data control cameras, microphones, and architectural projections of 3D representations of each performance venue. Four scenes, made up of choreography and media, play
  • In its 2006 Gallery, the journal Nature chose an image that spatially lays out different areas of science in a plane. It is a reduction of a large-format (42" x 43") paper print. The map was constructed by sorting roughly 800,000 scientific papers
  • which---side -
    Which --- Side Song sculpture for OffCentre, Newcastle City Council projects in the public realm 2006-2007. 'Which Side' is a version of the union protest song 'Which Side Are You On?'. The song is available for download as an mp3 file from
  • Vanishing Body -
    A work to lead spectator to a position of a performer. An installation for an exhibition "De-Genderism" at Setagaya Museum, Japan. When you enter the semicircle room (devided into two rooms by a screen), you are asked whether to enter with your
  • TeamWorkStation -
    TeamWorkStation was designed to provide seamless realtime shared drawing space for geographically distributed group. The key design idea of TeamWorkStation is a "translucent overlay" of individual workspace video images. TeamWorkStation-1
  • BIRLINGHOVEN CASTLE AI: IMAGE SYNTHESIS WITH CONNECTION MACHINE CM-5 In the early 1990s, AI image generation was an exciting field. At the GMD - National Research Center for Information Technology, we used the Thinking Machines’ CM-5, a parallel
  • In this installation, an interactive format similar to FOURSPACE (1991) has been developed in a different aesthetic direction. The game as a primary modality of interactivity is chosen as the functional context for a strategy of communication
  • The Adding Machine -
    Live Theatre Meets Virtual Reality On April 18, 1995 the University Theatre of the University of Kansas brought live theatre to cyberspace through the use of "virtual reality" in a fully mounted theatrical production. Audiences were invited