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  • Event: SIGGRAPH, 44th International Conference and Exhibition on Computer Graphics and Interactive Techniques, Los Angeles,Institution: ACM SiggraphComment:
  • Cracks to Oases -
    The book describes my personal observations during the workshop Ingrutatti Palermo as part of ‹Manifesta 12› in July 2018. In the course of these 10 days, I was part of a group of artists and architects from around the world. Sara Kamalvand’s
  • Photosynthetic Me is a bioart, interactive and Immersive installation that emerges from a process-based experiment around the topic of becoming plant-like. In the project, a biotechnologist activates a photosynthetic system in a situation of altered
  • Surface Tension -
    Surface Tension is an interactive installation where an image of a giant human eye follows the observer with orwellian precision. This work was inspired by a reading of Georges Bataille’s text The Solar Anus during the first Gulf War –the first
  • The medium of light transversing a space is the very property that makes space experiential, and therefore 'real'. Julius then might use optical elements such as mirrors and lenses, to add an-other dimension to these physical spaces. Drawing on
  • Collaborating as boredomresearch, Southampton based Vicky Isley and Paul Smith have gained an international reputation for interrogating the creative role of computing. boredomresearch often think of themselves as employing computer gaming
  • The Carousel, 2022 (Materials) | 8 Kodak Carousel S, Paper, Aluminium, Custom Made Electronics. Dimensions: 0.6m x 1.0m x 2.8m In a dance of light and shadow. Eight Kodak Carousel S projectors stand in a 2x4 grid, producing an analog generative
  • Pupil
    Pupil is an album dedicated to the non-human animals that accompany us in life, to the distance, to the learning of a language that is not one's own, that babbles. It is composed with different digital techniques that include but are not limited to
  • G/MZ. Sound and visual artist, with a degree in information systems, works in art and technology integrating data, music or visuals, developing projects in different fields like computer vision, audiovisual installations, video mapping and