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  • ... of this medium. The choice of free flight through space and time as a metaphor reflects the world of thought of the group of artists and architects that came together in the Gläserne Kette [The Crystal Chain] correspondence [initiated by Bruno Taut in...
  • mirrage -
    ...ration with Peter Szely (Sound) --- mirrage is a virtual mirror which perpetuates and alienates the spatial architecture of the sound art series Tonspur - the virtual space infinitely mirrors the architecture and triggers sounds when navigated. These sounds are...
  • LumiTouch -
    The Lumitouch system consists of a pair of interactive picture frames. When one user touches her picture frame, the other picture frame lights up. This touch is translated to light over an Internet connection. We introduce a semi-ambient display
  • Senseboard -
    Senseboard is one facet of our using tangible media for manipulating abstract information. It allows the user to arrange small magnetic pucks on a grid, where each puck represents a piece of information to be organized, such as a message, file,
  • Tangible Viewpoints -
    Tangible Viewpoints is a system for interacting with a character driven narrative. The different segments of a multiple point-of-view story are organized according to the character viewpoint they represent, as well as their place in the overall
  • ...in cooperation with various sound artists: Peter Szely, Christof Cargnelli, Electric Indigo --- Resembling a flaneur in an unknown city the bot moves through a "ludic 3D environment" - moved by the hand of the player - robbed of his identity which the player has...
  • genieBottles -
    ... have a highly structured narrative progression or plot. When users interact with the system, they capture the genies at a particular moment in time, during which they talk about their state of being in bottles, about their pasts, and about their...
  • TellTale -
    ... and one head piece that are used to record and play audio segments created by a child, or by several children. The body parts can contain stories or story fragments that can be combined in different orders to create new narrative configurations, letting...
  • Plan-it! -
    ... Office Zaha Hadid] in the Millennium Dome at Greenwich was designed to be a synthesis of contemporary architecture, art, electronic media, and information about aspects of the mind, consciousness and our ways of understanding the world. PLAN-it!...
  • a Game Mod as a Virtual Museum --- in cooperation with Mathias Fuchs --- In constructing a virtual museum we changed, the logical structure and the aesthetics of a museum from scratch. We wanted to build a museum maze, a crossword puzzle of objects