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Senseboard
2000
-
2001
Senseboard is one facet of our using tangible media for manipulating abstract information. It allows the user to arrange small magnetic pucks on a grid, where each puck represents a piece of information to be organized, such as a message, file,
Tangible Viewpoints
2000
-
2001
Tangible Viewpoints is a system for interacting with a character driven narrative. The different segments of a multiple point-of-view story are organized according to the character viewpoint they represent, as well as their place in the overall
reservoir_bots v.2 GameMod vor a VJ
2004
-
2004
...in cooperation with various sound
art
ists: Peter Szely, Christof Cargnelli, Electric Indigo --- Resembling a flaneur in an unknown city the bot...
genieBottles
2000
-
2001
... users interact with the system, they capture the genies at a p
art
icular moment in time, during which they talk about their state of...
TellTale
2000
-
2001
... created by a child, or by several children. The body p
art
s can contain stories or story fragments that can be combined in...
Plan-it!
2000
-
2000
... was designed to be a synthesis of contemporary architecture,
art
, electronic media, and information about aspects of the mind,...
Expositur - a virtual knowledge space
2001
-
2002
a Game Mod as a Virtual Museum --- in cooperation with Mathias Fuchs --- In constructing a virtual museum we changed, the logical structure and the aesthetics of a museum from scratch. We wanted to build a museum maze, a crossword puzzle of objects
fluID - arena of identities
2003
-
2003
... What is an identity? It is the idea that single p
art
s of yourself belong together. It is the idea that your past, your...
FemCity
2002
-
2003
... life-styles, career plans and personal dreams. At the st
art
ing point of the game, the players are set up in an urban...
NANO Mandala
2004
-
2004
...The Nanomandala is an installation by media
art
ist Victoria Vesna, in collaboration with nanoscience pioneer James Gimzewski. The...
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