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11:11:11 UpStage Festival
2011
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2011
The 11:11:11 UpStage Festival took place on 11th November 2011 (with a bit on the 10th and 12th, depending on where you are in the world). This was the 5th annual festival of cyberformance in UpStage.
Unexpected Growth
2018
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2019
Perturbations in the natural order have torn the fabric of the space-time continuum, and unexpected growths are seeping into our world - perhaps from our own future. Augmented reality apps transform our mobile devices into "ARscopes;" allowing us to
SMDK - Simulationspace of Mobile Datasounds
1993
SMDK is a cross-disciplinary project by Knowbotic Research that results from an exchange of working techniques between media artists, computer musicians and computer scientists. The interactive environment SMDK consists of a data base containing
Erwin Redl
My work is based on research into the phenomenological nature of visual perception. The emphasis is on reframing the relationship between traditional fine art media and the ever increasing possibilities of digital media. The artworks reflect upon
Sensitive Painting
2002
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2002
Sensitive Painting is an interactive installation where a projector linked to a computer, casts images on a large size picture representing the eternal flux between Eros and Thanatos. The images projected on the painting consist of the internal
artTrap
2000
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2000
In the main gallery of a contemporary art museum. A big one... A cubic room de 4 x 4 x 3m.No ceiling. The top of the box is open. This room is surrounded by 4 walls. In the middle of each wall : a door. At the beginning the door height is
The Potential Thief
2006
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2006
New performance installation exploring the relationship between the individual and cinematic image. Performers and audience members negotiate one anothers movements as they copy excerpts from films. Three audience members are asked to join each
Dust
2015
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2015
The work “Dust” bind generative HD video projection with kinetic camera. Since some months I am collecting dust particles on a pice of black plexiglass. Monthly, I photograph the collected set, clean the surface and start from the beginning. The
Dolltalk
2001
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2002
In order to give the child the impression that a character is listening to their stories, we have invented a clever mechanism that captures the motions and speech of a child using sensors and audio processing. Continuing in the vein of research on
genieBottles
2000
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2001
The genieBottles system presents a story that is told by three genies that live in glass bottles. When a bottle is opened, the genie contained inside is released and begins to talk to the user. If several genies are released at once, they converse
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