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Digital Sustainability: From Resilience to Transformation
2022
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2022
Inspired by forms of animism, herbalism, panpsychism, and the care of sustenance networks, Badani’s 3D animations explore the intersectionality of the climate crisis and the COVID-19 pandemic. In 2019, a bio-based symbiotic interaction unfolded in
INFINITE CUBED | INFINITO AO CUBO
2007
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2010
Imagine a 3 x 3 x 3 mirrored cube suspended 25 centimeters from the floor supported on a crosspiece in the center of a base having four springs, one on each corner. Two of its facets rotate on its central axle. One facet pivots and the other facet
Timeline
2004
Timeline (2004) started out as a poem about getting old, for which I collected a small database of images found on the web which resonated with the lines from the poem. Interactively, the work is based on the device used in packages like Adobe
The Moon is a Mirror
2014
video
This series of artworks contemplates the screen and its origins. My time in the villages of Southeast Asia has shown me an array of organic resources that can be formed into papers. I've researched naturally-occurring translucent materials and have
Vicious Circle
2012
video
Inspired by the "Industrial Revolution" and the subsequent changes in human development brought about by that revolution. A path that has and will lead humanity to both heaven and hell. I wanted to try to capture the paradox of this duality by
Mirror_Piece
2010
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2011
Mirror_Piece is a mirror version of Marnix de Nijs’ previous work Physiognomic Scrutinizer. Equipped with biometric video analyzing software, the installation scans facial features and characteristics of anyone looking into its mirror, and compares
Level of Nothingness
2009
video
"Levels of Nothingness," 2009 Sept 17 - 21, 2009 The Guggenheim Museum, New York performance, installation dimensions variable Inspired by Vasily Kandinsky’s Yellow Sound (1912), Rafael Lozano-Hemmer created an installation where colors are
Emotion Vending Machine/ Distributeur automatique d'émotions
2006
Interactive installation Emotion vending machine, music, internet The Emotion Vending Machine is the 12th act of an opus including 15 acts : the Mechanics of Emotions. The emotion vending machine is displayed like a vending machine for drinks
Azimuth 77
2006
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2006
video
Sebastián Sánchez Zelada and Marcello Mercado Azimuth 77, 2006, Performance, 21 min. 26 sec., stereo 4:3 colour http://vimeo.com/59615529 This video is about a serie of performances that relates specific points in the tracking of Iridium-mobile
Palo Alto
2017
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2018
Palo Alto is Banz & Bowinkel’s second work dealing with the representation of a hypothetical virtual reality. Driven by the notion that the virtual world is not the sphere of simulated reality but rather its counterpart, the computer acts as an
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