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SonoMorphis
1998
-
1998
video
... choice is known as physical mo
dell
ing which derives the emerging sound...
Little Sister
2000
-
2000
"Little Sister" combines the potential suspense of live web cam images with closed circuit television and global surveillance camera sequences, based on over twenty online links to webcams worldwide, observing private and public locations. They
Field-Work@Alsace
2002
-
2002
The project Field-Work@Alsace is a collection of interviews with local inhabitants and passengers around the border between France and Germany. Whole interviews are located in the place where the interview was done and replayed as it was done
Predicatable Lab
1999
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1999
" Predictable Lab " has been developed as a response to the work "The Solution Between Two Possibilities - Predictor " by Sophia Kosmaoglou. The "Predictable Lab" performance refers to the anulment of indeterminism. It addresses the possibility of
Moving Movie
1977
-
1977
video
Moving Movie #1 (1977) was an inexpensive modest study made at MIT. I was obsessed with why movie cameras move and movie projectors don’t, and filmed the Boston landscape with a Super8 movie camera mounted on a slowly rotating turntable. The film is
Wild
1994
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1994
Wild is an interactive virtual sculpture. The structure of the sculpture depends on the movement of objects within the local environment of the work. A video camera pointed at the viewers of the work and the local environment sends digitised
Deep Contact
1986
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1989
The next interactive piece, DEEP CONTACT (1989), directly involves the body of the viewer/participant who were required to touch the computerscreen. Viewers choreograph their own encounters in the vista of voyeurism by actually putting their hand on
America`s Finest
1993
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1995
In 1830, both the camera and the colt revolver were invented. more than a half century later, in 1888 Etienne Jules Maray perfected a gun that substituted film for bullets. There has long been a historical relationship between the camera and the
Time and Time again
1999
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1999
Time&Time Again extends media navigation to a site-specific context with both web- and body-based interfaces. A distributed interactive installation, the piece was commissioned by the Wilhelm Lehmbruck Museum in Duisburg, Germany, as part of its
Gravity and Grace
1995
in collaboration with Masayuki Towata. The observer is confronted with the dark surface of a half-mirrored glass on which blinking red LED lights and the observer’s own image is reflected. Within a short time, blue shafts of light begin to radiate
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