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Alexandra Ehrlich Speiser
Manifesting randomness Alexandra Ehrlich-Speiser creates manifestations of the random. Using arbitrary decisions and consciously brought about glitches in machines and digital systems she creates poetic experiences that recontextualize the
Particle Animation and Rendering Using Data Parallel Computation
1990
Sims, Karl. Particle Animation and Rendering Using Data Parallel Computation In SIGGRAPH '90: The 17th Annual Conference on Computer Graphics and Interactive Techniques, , 405-413. Dallas: 1990.
The Computer Artist´s Handbook: Concepts, Techniques, and Applications
1992
Schwartz, Lillian F. and Laurens R. Schwartz. The Computer Artist´s Handbook: Concepts, Techniques, and Applications. New York: W W Norton and Co, 1992.
Masaki Fujihata
Masaki Fujihata is one of the pioneers of Japanese new media art, beginning his career working in video and digital imaging in the early 80s. As an early practitioner of the application of new technologies to the process of artmaking, he was one of
Birds in a Hat
1968
Birds in the Hat (1968), presents an iconic example of an early plotter drawing, a printing technique that allowed for an ink pen to be guided by digital input. Executed using an IBM 7094 computer and a drum plotter, this work mathematically
The Muse
1990
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1990
“The Muse” 1990 Featured article by noted curator Maurizio Calvesi on Csuri in Art E Dossier primar Italian Art Magazine. The Muse is an example of Csuri’s later work, combining heavy impasto painting with 3D rendering in a technique called “texture
Digital Creativity. Techniques for Digital Media and the Internet
2002
Wands, Bruce. Digital Creativity. Techniques for Digital Media and the Internet. New York: John Wiley and Sons Ltd., 2002.
(IM)MATERIAL PROCESSES: NEW DIGITAL TECHNIQUES FOR ARCHITECTURE, Hylozoic Soil by Philip Beesley
2008
Leach, Neil and Xu Weigo, ed. (IM)MATERIAL PROCESSES: NEW DIGITAL TECHNIQUES FOR ARCHITECTURE, Hylozoic Soil by Philip Beesley. Beijing: China Architecture & Building Press, 2008.
Particle Dreams
1988
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1988
This piece contains a collection of dream sequences created using 3D particle systems techniques. Behavior rules are applied to thousands of individual particles to model complex phenomena such as an explosion, a snowstorm, a tumultuous head, and a
GPS Film: Cinema’s Latest Revolutio
2009
Hessels, Scott. GPS Film: Cinema’s Latest Revolutio proceedings of SIGGRAPH: The 36th International Conference and Exhibition on Computer Graphics and Interactive Techniques, New Orleans (2009).
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