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  • Jeffrey SHAW has been a pioneer and leading figure in new media art since its emergence. In the context of the 1960’s paradigm of installation he started with expanded cinema, performance and participatory environments, aiming to change the
  • Bense, Max. Aesthetica IV: Programmierung des Schönen. Allgemeine Texttheorie und Textästhetik. Baden - Baden, Krefeld: Agis - Verlag, 1960.
  • Event: AESTHETICA, 50 Years Computer Generated ArtInstitution: DAM GalleryComment:
  • Águeda Simó is a multimedia and research artist who investigates and teaches the interaction between art and science using new technologies. She started her artwork in the field of video developing an aesthetic that led her to work with computer
  • Vanessa Vozzo is a media artist and professor. She has been working in art since 1990. Specializing in media art from 2005, particularly in the field of art and science/hybrid art and interactive/open documentary. She uses interactive, immersive and
  • Herwig Weiser is an interdisciplinary artist who work collaboratively. His long-term investigation of the relationship between electronic information and data systems, and the raw hardware that drives these technologies, draws on aesthetic,
  • This interactive installation integrates virtual reality, robotics and telepresence with a high aesthetical content as well as an suggestive and enigmatic interaction. The Real ambience represented by a physical structure under the form of an Arena.
  • Diego Caglioni investigates descriptive borders, anthropological meanings, aesthetical possibilities of the web and of AIs compared with artistic creativity, focusing his interest on video, installations and photography as main characters of his
  • Garavaglia, J. and C. Robles. WOODEN WORLDS – Aesthetical and Technical aspects of a Multimedia Performance using Real-time Interaction. proceedidings ISEA , no. 2011 (2011).
  • Jody Zellen is a Los Angeles based artist who works in many media simultaneously making interactive installations, mobile apps, net art, animations, drawings, paintings, photographs, public art, and artists' books. She employs media- generated