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The Body Remembers
1996
-
1996
... conceals the constant presence of notions of body, memory,
history
and technology. In her work, some or all of these concepts are...
Warren Sacks
... the Computer Science Department; affiliated faculty with the
History
of Art and Visual Culture Department's Ph.D. program;... media theorist whose work explores theories and designs for on
line
public space and public discussion. He is Associate...
Freud-Lissitzky Navigator
1999
... narrative; a tool to navigate through 20th century cultural
history
; an experiment in developing analysis of new media that uses...
TextArc
2002
... the entire text as two concentric spirals on the screen: each
line
is drawn in a tiny (one pixel tall) font around the outside,...
process 18
2008
-
2008
... and the way those elements are visualised. Process 18 uses the
line
as a primary form. The process executes simultaneously on both...
Splice
2017
-
2017
... Europe. The departure point for the project ELM was the
history
of these trees which have practically disappeared from the...
Featured Scholar Sean Cubitt
08/2015
.. His publications include Timeshift: On Video Culture, Videography: Video Media as Art and Culture, Digital Aesthetics, Simulation and Social Theory, The Cinema Effect, EcoMedia ..
Espaces Entrelacés: Virtual Reality as Poeisis
2002
... as Poeisis In Prefiguring Cyberculture: An Intellectual
History
, edited by Darren Tofts and Annemarie Jonson and Alessio...
Ksenia Fedorova
... Davis. Her research interests encompass media art theory and
history
, aesthetics, philosophy, techno-cultural studies, and...
What's Victoria Got to Do with It? Toward an Archaeology of Domestic Video Gaming
2012
... of Domestic Video Gaming In Before the Crash: Early Video Game
History
, edited by Mark J. P. Wolf, 30-52. Detroit: Wayne State...
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