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  • ...Gauthier, Jean-Marc. Building Interactive Worlds in 3D: Virtual Sets and Pre-visualization for Games, Film & the Web. Burlington,MA/Oxford(UK): Focal Press, 2005.
  • Games
    ...Albrecht, Silke, ed. Games. Frankfurt/Main: Revolver, 2003.
  • ...Albuquerque,Beatriz. Video Games + Glitch = Learning: Video Games Vs. Teachers. Saarbrucken: Lambert Academic Publishing, 2012.
  • ...Albuquerque, Beatriz. Video-games + Interaction = Skills Development In The Growth of Art Anthology, edited by Nisha PatelNew York: Teachers College, Columbia University, 2015.
  • ...Fron, Janine and Ellen Sandor. The Future of Video Games as an Art: On the Art of Playing with Shadows The University of Chicago Cultural Policy Center (2001).
  • ... out of a variety of culturally significant color swatches and palettes, from the 4 shades of green of the original Nintendo Gameboy to the X11 CSS3web browser palettes.
  • VR/RV
    ... theme park, VR/RV explores the displacement and disembodiment of a technological determined culture which co-mingles video games and computerized war.
  • Robo Topobo -
    ...Robo Topobo brings the improvisation and performative thrill of video games to hands-on modeling and invention. “Robo” is a controller that children can use to save, replay and adjust playback of up to four Topobo recordings. With Topobo a child can bring his creations...
  • Resonance of 4 -
    ... from all four stations are superimposed, although each station has its own musical tone. This work was shown at the Serious Games exhibition at the Laing Art Gallery, Newcastle in 1996 and 1997 and at the Barbican Arts Centre, London in 1997. (Source:...
  • ...Perissinotto,Paula & Barreto,Ricardo, ed. FILE GAMES RIO 2014. Vol.1000. 1 th ed.São Paulo: Paula Perssinotto & Ricardo Barreto, 2014.