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  • ... Zhan Wang’s practice is firmly rooted in the culture by which he has been surrounded with over the course of his life and traditional Chinese understanding, whilst at the same time...
  • ...Cubitt, Sean. The Information Environment In Ubiquitous Computing, Complexity, and Culture, edited by Ulrik Ekman and Lily Diaz and Morten SondergaardNew York: Routledge, 2015.
  • ...Castelli, Richard, ed. Cinemas of the Future. Lille: Lille 2004: European Capital of Culture, 2004.
  • ...Tenhaaf, Nell. Mysteries of the Bioapparatus In Immersed in Technology: Art, Culture and Virtual Environments, edited by Mary Anne Moser and Douglas MacLeod, 51-71. : The MIT Press and The Banff Centre, 1996.
  • ... faculty in 2004. His research interests are primarily in the areas of digital technology in art education, digital visual culture, digital games, and mobile digital media. Dr. Sweeny is the author of Dysfunction and Decentralization in New Media Art...
  • VR/RV
    ... through a virtual reality (VR) theme park, VR/RV explores the displacement and disembodiment of a technological determined culture which co-mingles video games and computerized war.
  • ...Palmer, Daniel. The Art of Real Time In Politics of a Digital Present: An Inventory of Australian Net Culture, Criticism and Theory, edited by Hugh Brown and Geert Lovink and Helen et. al. Merrick, 215-223. Melbouren, AUS: Fibreculture, 2001.
  • ... combined his artistic practice with education and research focused on new media, open source hardware development, DIY-DIWO culture, and biotechnology.
  • ...Ikeda, Ryoji. date | place. Atelier de Création Radiophonique(ACR), France Culture: Èdition DIS VOIR, FR, 2010.
  • THE GREAT WALL 2006 200 artists from 100 Nationen meet at the Great Wall in China Symposium and Exhibition