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What
Computer
Game
s Can and Can´t Do
2000
...Juul, Jesper.
What
Computer
Game
s Can and Can´t Do In Digital Arts and Culture Conference in Bergen,... Juul, Jesper.
What
Computer
Game
s Can and Can´t Do In Digital Arts and Culture Conference in Bergen,...
Buffering Bergson: Matter and Memory in 3D
Game
s
2006
..., Julian. Buffering Bergson: Matter and Memory in 3D
Game
s .
Theory of
Game
s and Economic Behavior
1944
...Von Neumann, John and Oskar Morgenstern. Theory of
Game
s and Economic Behavior. Princeton: Princeton...
Values at Play in Digital
Game
s
2014
...Mary and Helen Nissenbaum. Values at Play in Digital
Game
s. Cambridge, MA: MIT-Press, 2014.
How
Game
s Can Help us Access and Understand Cultural Artifacts
2012
...Flanagan, Mary and Peter Carini. How
Game
s Can Help us Access and Understand Cultural Artifacts...
Slots of Fun, Slots of Trouble: Toward an Archaeology of Electronic Gaming
2005
... Electronic Gaming In Handbook of Computer
Game
s Studies, edited by Joost Raessens and...
Company of Colours
2009
video
... shades of green of the original Nintendo
Game
boy to the X11 CSS3web browser palettes.
VR/RV
1993
... determined culture which co-mingles video
game
s and computerized war.
Robo Topobo
2005
-
2006
... and performative thrill of video
game
s to hands-on modeling and invention. Robo...
Pain
Game
s. Pain as sensory stimulus in the context of video
game
-based digital art
2007
...Waelder, Pau. Pain
Game
s. Pain as sensory stimulus in the context of video
game
-based digital art...
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