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  • Hsin Hsin, Lin. Un musée d´art numérique: une premiére sur le Web Museum International 205, no. 2 (2000): 8-13.
  • Lozano-Hemmer, Rafael, ed. Vectorial Elevation, Relational Architecture No.4. Cuauhtemoc, MEX: Conaculta, 2000.
  • Andrea Polli is an artist working at the intersection of art, science and technology whose practice includes media installation, public interventions, curating and directing art and community projects and writing. She has been creating media and
  • Prophet, Jane and Sian Hamlett. Sordid Sites: Voyeurism and Exhibitionism in The Internal Organs of a Cyborg FELIX Magasine: Voyeurism Issue (2000).
  • Down Under
    Barragan, Francisco. Down Under Lapiz 19, no. 164 (June 2000).
  • Weibel, Peter. Der anagrammatische Körper In Kunstkörper - Werbekörper: Beiträge eines Symposiums im Kunstmuseum Bern und im Kornhaus, Bern, edited by Gerhard Johann Lischka, 33-39. Bern, CH: Wienand Verlag, 2000.
  • Mulder, Arjen and Maaike Post. Book for the Electronic Arts. Rotterdam, NL: V2_ Publishers, 2000.
  • Michael Rodemer's multifaceted education, acquired in the United States, Germany, and France, encompasses degrees in German, English, Comparative Literature, and Sculpture. This dual interest in the written word and in the "word-become-material" has
  • Stenslie Stahl is working on the development of different interface technologies and tools for the digital culture within the fields of art, media and network-research. Lives and works as media artist, curator, scientist and media researcher in Oslo
  • Juul, Jesper. What Computer Games Can and Can´t Do In Digital Arts and Culture Conference in Bergen, August 2nd-4th 2000, Bergen: 2000.