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Game
s with a Magic Edge
1997
...Carlisle, Isabel.
Game
s with a Magic Edge The Times (June 26th 1997): 39.
Not A Show About New Technology, A Show About Interaction
1996
... About Interaction In Serious
Game
s, London: Barbican Art Gallery and...
Game
s that People Play
1997
...Faber, Liz.
Game
s that People Play Creative Review (August 1997).
Demolition Man: The Making of an Interactive Action Movie and the Future of
Game
s
1995
... Movie and the Future of
Game
s In Imagina '95, Monte Carlo: ...
Serious
Game
s
1996
...Graham, Beryl and Carol Brown, ed. Serious
Game
s. London: Barbican Art Gallery and...
Serious
Game
s
1997
...Morley, Andrew. Serious
Game
s Contemporary Visual Arts 15 (1997): 66.
What Computer
Game
s Can and Can´t Do
2000
...Juul, Jesper. What Computer
Game
s Can and Can´t Do In Digital Arts and Culture...
Buffering Bergson: Matter and Memory in 3D
Game
s
2006
... Matter and Memory in 3D
Game
s .
Theory of
Game
s and Economic Behavior
1944
...ann, John and Oskar Morgenstern. Theory of
Game
s and Economic Behavior. Princeton:...
Values at Play in Digital
Game
s
2014
... Values at Play in Digital
Game
s. Cambridge, MA: MIT-Press, 2014.
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