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Life Spacies
1997
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1997
video
"Life Spacies" is an interaction and communication space, where remotely located visitors can interact with each other through evolutionary forms and images. "Life Spacies" enables visitors to integrate themselves into a 3 dimensional complex
Memory Dress
Well, things don't always turn out the way you plan - this project certainly didn't. I learned a couple of things: 1/ Magnetic core memory is very hard to find. 2/ Most people who are interested in magnetic core memory are very
Watch Out!
2002
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2002
The World wide Panoptikon increases global exposure. Is Big Watcher b[r]othering us? Should we be afraid of being seen or should we enjoy the World's transparency as a way of proclaiming everyone's difference? In Watch Out!
P2P Gift Credit Card - Gift Finance
2010
video
"This project proposes an alternative financial model based on the Peer-to-Peer architecture for a more equal sharing of wealth in society. It offers an innovative participatory system using counterfeit virtual money. By issuing a visionary and
Myron Turner
Myron Turner's works created for the web have been collected and shown in a variety of Internet venues, including the Whitney Artport series, Javamuseum, and the Rhizome Artbase, and in 2006 he was nominated for a Viper award. He was also among the
The Telegarden
1995
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1996
The TeleGarden is an art installation that allows web users to view and interact with a remote garden filled with living plants. Members can plant, water, and monitor the progress of seedlings via the tender movements of an industrial robot arm.
Soul Of The City
2009
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2009
Soul Of The City By Stanza 2009 Enter Artwork online. Version one. Version two. Version three. ------------------------------------------------------------------------------------------------------------------------------------ Is the city
Data Beautiful
2001
According to Info-Aesthetics Doctrine (www.manovich.net/IA), the society in which gathering, processing and distribution of information play central role needs its own art forms. These forms should take into account information behaviors and
Tele-Twister
2003
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2003
Have fun while learning about gravity, anatomy, ergonomics, and social dynamics! The party game Twister, introduced in 1966, was the first board game played with human bodies. This version, "Tele-Twister" is a game designed for the
Echelon
2001
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2001
This work was made in response to a call by Metamute (London) for Jam Echelon Day 2001. It simply employs all the words stored in the Echelon system in a program that automatically generates texts using whatever dictionary it has available.
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