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  • Julian Oliver. Polygon Destinies: The Production of Place in the Digital Role-Playing Game In COSIGN 2001 Conference Proceedings, Melbourne Victoria, Australia: Julian Holland Oliver Interactive Information Institute RMIT University,, 2000.
  • Willet, Jennifer. BIOTEKNICA: Teratogenic Strategies for Critical BioArt Production [16.07.2014].
  • Maharaj, Sarat. Xeno-epistemics: Makeshift Kit for Visual Art as Knowledge Production and the Retinal Regimes In Documenta 11, Ostfildern-Ruit: Hatje Cantz, 2002.
  • Schäfer, Mirko Tobias. Bastard Culture! How User Participation Transforms Cultural Production. Amsterdam: Amsterdam University Press, 2011.
  • "Simultaneous Echos" is the most recent production of the series "Field-works," compositing video images and locational data captured by GPS, production was made in Londonderry, Northern Ireland, UK. The project is focused onto music production
  • This project explores the value of immaterial production in a virtual world, and if and how this can be transferred into an economy of material production. We have collected a series of immaterial objects produced and owned by inhabitants in the
  • All you can see -
    With common video formats, almost 17 million different colours can theoretically be represented on the screen today. If these are shown all at once, a condensation in pure white is generated in the digital picture production. Translated into a
  • Net Art Anthology -
    A production of Rhizome
  • Net Art Anthology -
    In production from Rhizome
  • SM Lives in São Paulo as a New Media Artist and Researcher employing computer-based technologies and moving-image associated to architectural constructions in the production of art. Michelin investigates the production of social space through