Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
Institution
Event
Feature
All Categories
1
…
(more)
1
2
(current)
3
4
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
Science + Fiction
2004
-
2004
...2004 "Science + Fiction" (curated by
Stefan
Iglhaut and Thomas Spring) Nobel Museum - Stockholm, Sweden
Künstliche Spiele
1993
...Hartwagner, Georg and
Stefan
Iglhaut and Florian Rötzer, ed. Künstliche Spiele. Grafrath, DE: Boer Verlag, 1993.
Illusion, Desillusion, Ästhetik
1995
... Illusion und Simulation. Begegnung mit der Realität, edited by
Stefan
Iglhaut and Florian Rötzer and Elisabeth...
Netlife - das Schaffen eines Dschungels im Internet
1996
... Internet In Stadt am Netz, Ansichten von Telepolis, edited by
Stefan
Iglhaut and Armin Medosch and Florian Rötzer, 118-126. Berlin:...
Durch Interaktive Kunst zur Selbsterkenntnis
1993
... In Künstliche Spiele, edited by Florian Rötzer and
Stefan
Iglhaut and Georg Hartwagner, 93. München: Boer Verlag, 1993.
Science + Fiction
2005
-
2005
...2005 "Science + Fiction" (curated by
Stefan
Iglhaut and Thomas Spring) Miraikan ? National Museum of Emerging Science and Innovation - Tokyo,...
Science + Fiction
2005
-
2005
...2005 "Science + Fiction" (curated by
Stefan
Iglhaut and Thomas Spring) Studium Generale, Technische Universität Eindhoven - Eindhoven,...
Ein neuro-kulturelles Verständnis von Kunst und Spiel
1993
... und Spiel In Künstliche Spiele, edited by Florian Rötzer and
Stefan
et.al. IglhautMünchen: Boer Verlag, 1993.
Beyond Manzanar: Creating Dramatic Structure in Ergodic Narratives
2004
... Digital Storytelling and Entertainment (TIDSE 2004), edited by
Stefan
Göbel, 246-251. Berlin/Heidelberg: Springer, 2004.
Perspektiven der Computerkunst: Gespräch mit Heinrich Klotz und Florian Rötzer
1993
... Rötzer In Künstliche Spiele, edited by Georg Hartwagner and
Stefan
Igelhaut and Florian Rötzer, 118-137. München: Boer Verlag, 1993.
1
…
(more)
1
2
(current)
3
4